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arollisson

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  1. Hi Jim Apologies for the barrage of questions, I am trying to learn as much as possible. It was the render times of the same viewport, I tried to be as scientific as possible by giving the same environment to each machine. Can you explain what you mean by core usage? Does this mean CPU usage? I was told yesterday that some of the render styles utilise the CPU and some the GPU - is that correct? Is there a reference as to which uses which? I would like to better understand the software vs hardware performance issues - as mentioned a $500 laptop vs a $9000 desktop should be a no brainer - everything points to the OSX version of the software not utilising the Apple hardware properly, even if this is only on one render style, does that mean other elements of the software may also be effected and as such better suited to Windows OS? Thanks
  2. Its just a personal preference to use this style - it suits the conceptual feel I am trying to convey. And I hadn't noticed an issue until recently.
  3. Hello I had some unusual issues (speed/crashing) while rendering on a 2017 Macbook Pro using Final Shaded Polygons - this style is not a necessity for my work - but it showed a flaw in my computer. After this I gave the same file to my boss who uses a high spec iMac, his results were similar. I moved on to an Alienware laptop and it gave much more satisfactory results. I don't know enough about the software or how it utilises the hardware to make any informed decisions, so I continued the tests using a 6 year old HP Laptop and then a 1 year old Surface Pro. All three Windows Machines gave good results whereas the two Macs struggled through. I have attached a spread sheet showing the PC type, CPU, GPU, Ram and OS hoping that someone out there can explain why there is such a wild variance between the software on the OS's, as a company we are quite invested in Macs and it is disappointing to see a $500 windows machine vastly outperform a $9000 Mac. Thanks, Andrew VWX Hardware Comparison.xlsx
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