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richardavatar

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Posts posted by richardavatar

  1. Is there a quick way of switching off all colour fills (leaving just hatches and lines) when in a viewport to create b&w construction drawings. Something that creates a line drawing without affecting the design layers. The black and white only toggle button doesn't do what I am after, partly because it leaves greyscale fills, partly because I like to have dimensions in red. In Sketchup this is done simply by using one of the 'styles' - creating a black and white scene/viewport that can be annotated with colour

    thanks

  2. Thanks for your message. They way I work is that I would always want things to scale up and down (as viewports may be set at various scales for construction detailing). I am not sure why you would want page based, but annoyingly it looks like alot of what I need is marked green. Is there a quick way of getting the hatches you want to be World based as you choose them from the attribute pallette? (I don't really have time to change and resave everything in the Resource Manager)

  3. When applying a hatch to an object in a design layer, I can get it to look right using the attribute mapping tool. 

    The hatch then doesn't scale and look how I expect when it is sent to a viewport?

    I have a feeling there is a setting somewhere I am missing, but it isn't very intuitive. When you select a hatch from the attribute pallette, how do you quickly set it so it will scale properly in a viewport?

  4. Is it possible to save a set of layer and class visibilities, so that you can quickly move between these saved sets? (a bit like how in Sketchup you save a 'scene' with layer/tag visibilities and can quickly go to this view). Individually selecting layers you want to see and then setting things back to where they were or some other permutation takes a long time

  5. On 11/25/2019 at 5:28 PM, jnr said:

    Just to throw in my two cents: As noted, if you're on a Mac, the only option is Twinmotion (no Luminon for you). So far only playing around with it (thanks Johnathan for your videos!) but C4D export has shown the most promise. FBX leaves out things like doors or tires. Still wrapping my head around best import/export methods but I will say this: Ease of use and speed to illustrate to a client in real time blows Vectorworks out the door.  Working on getting the hang of the software, but it has been easy to learn quickly. So far have been able to muddle my way thru a few demos in less than an hour in what would have take Vectorworks half a day. To that end, NNA, (like has been done with Lumion), needs to get on the add-in bus (the competition is ahead on this one).  There's lots of change going on with Unreal having bought the company so lets hope that happens soon.

    you are right - VW have alot to learn from the useability of TM software

  6. Having spent months trying to implement an efficient workflow that allows me to quickly visualise (landscape) scenes in 3d as I design, there appear to be a number of barriers to working effectively:

     

    1) 2d polys not accepting shadows

    2) extrudes accepting shadows and showing textures in 3d but not showing colour attributes in 2d

    3) auto hybrid workflow too slow

    4) eyedropper for landscape and hardscape objects not working properly. I would like to be able to quickly create 2d/3d objects without having to navigate multiple menus and check boxes when I am at concept design stage and don't need all of the settings until later

     

    If one or more of the above could be addressed it would save hours/days!

    • Like 3
  7. 22 minutes ago, drelARCH said:

    Start to drag object along desired axes and when dashed axis line occur hit T key to lock direction.

    Hope this helps.

    thanks - I tried this and it didn't seem very workable as several other alignments/snapping were occuring and it wasn't obvious when you are moving on the axes. I was hoping that there might be something like what Sketchup does - you select the object then hit a key (up, left or right) and it's direction of travel is locked to the corresponding axes?

  8. I have experienced an issue rendering with Renderworks in Landmark and wondered if anyone has worked through/ around this? The problem is that when using Renderworks plants do not have shadows cast across them, when to a certain extent they do in open GL. This is an issue as the scene then does not look very realistic. I understand that the reason for this is:

     

    In OpenGL, the only parts of the Renderworks texture that is "active" is the color shader, which, in this case, is an image of a plant, and the transparency map, which knocks out the background of what is actually a rectangular image. Therefore, the shadows cast across the image, because there is nothing to stop them. 

    However, when you use a Renderworks mode, the Renderworks software does all the work. In the case of plants, the texture also has a Reflectivity shader which makes it "glow" and emit light. The reason it does this is because the plants are actually two crossed planes of geometry. Renderworks calculates shadows much more accurately and without this glow, there would be a shadow cast where the two planes cross. 
    If you dislike it, you could edit each plant's texture, edit the Reflectivity channel, and either reduce or remove the glow, but beware the shadow across the join on the crossed planes.

     

    The problem with this is that it would be too time consuming to edit individual plant records and each scene may need different settings.

    • Like 2
  9. for anyone else who looks at this - I discovered that the problem was that the Spacemouse had to be in 'Target Camera Mode' for navigation to work properly. pressing button 1 on the Spacemouse enterprise cycles between modes

    • Like 3
  10. hi

    unfortunately those settings don't seem to work for me. Not having roll is confusing as you really need all axes to navigate easily. 

    I've noticed that in 3D mode the model seems to tilt around a point some way from the model itself which makes it even harder to control. Is there a setting that will change this?

     

    • Like 2
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