Jump to content

Jim S.

  • Posts

  • Joined

  • Last visited


2 Neutral

Personal Information

  • Location
    United States

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Tom I find the dormer tool to be one of he most frustrating things to work with in VW and I gave up on it a long time ago. Plus the Windows you use to make the dormer no longer populate schedules and the wall of the dormer has no components.
  2. UPDATE: The add surface command works just fine for a roof face but not for a roof made with the "AEC Create Roof" tool. I can convert the roof to a group which gets me a series of roof faces so I can modify the opening I cut in the roof BUT this means I lose the functionality of the roof as it was created by "Create Roof". No nodes to click to adjust overhangs, slope, ect. For a simple roof I guess this is fine but for any complicated roof having a collection of separate roof faces seems pretty messy. Is this really how VW approaches this?
  3. I clipped an opening into a roof for a dormer. The dormer size was adjusted and now I need to modify the opening in the roof. I made a 2d polygon for the piece of the roof I want to add back, selected both the shape and the roof, then modify and "add surface" command. Nothing changes. The clip surface tool can cut a hole in the roof but the add surface tool can not add anything back? There is no "modifiers" option that I can find like working with openings in a slab. Do I really have to get any roof openings perfect the first time or make the roof from scratch when something changes I have to be missing something here... My roof is a simple gable roof with a shed dormer I cut a hole in the roof for.
  4. Quick question.... I have a viewport displaying in black and white only because that box is checked under the advanced properties settings. I would like to uncheck this setting, but the box is grayed out and I can't change it. Is this from a global preference setting? How do I active this option again so I can see the viewport in color? Thanks!
  5. Thank you for the quick response, this worked.
  6. I populated a lobby space with image props of people from the Resource Manager. This was helpful since the people show up at the correct scale in my view so I don't have to fiddle around with scaling images of people in annotations or bring the image into another program. Great. But... How do you change the transparency of the image prop? I am unable to edit the image prop transparency from the Attributes palette or the Object Info palette. When I select the image in the Resource Manager and try to edit the 2D or 3D components there is nothing to select.
  7. Laura, if you are making elevations generated from your model, you go to View, Create Interior Elevation Viewport and then click to place it on the design layer. It needs to be placed on a design layer because that is where the objects to generate the interior elevation live. If you tried to place that tag on a sheet layer you would get a message saying something like " there are no walls here". If you wanted just a marker that did not generate elevations from your model you can place a "dumb" tag on either a sheet layer or design layer from the Dims/Notes tool palette using the Interior Elevation Marker Tool.
  8. Has anyone found a way to get the interior elevation tag to re-link to the viewports? A coworker rearranged the file and used the copy and paste method instead of the OIP sheet layer method and all the tags show nothing but an incorrect sheet number.
  9. Does anyone have any interesting updates on this topic now that we have been using 2020 for a bit? It does not seem that VW gave one of the most used tools for a drawing set any thought of an upgrade for 2020. Would be great is a VW employee could chime in on this issue...
  10. It is great to know about each viewport having its own clip cube! Since this has to be modified in the design layer I thought it was a global setting. All of this is helpful, but the next challenge with both options is when I change the viewport from orthogonal to perspective. The perspective view always seems to be based on the center of the file and not the center of the viewport. I copied my building into another file and centered it and I was able to get the desired results. The building is not currently centered in my file because it is one of multiple buildings on a campus. Is there a way to modify the vanishing point with a horizontal section? This is so close to working! Building centered in design layer Building not centered in design layer
  11. Pat are you referring to the clip cube option? I would like to avoid using the clip cube for this. The horizontal section option does not let me use the flyover tool when editing the crop.
  12. The goal is to create a plan that is not orthogonal but a perspective view. This view must also be cut through the window and door openings so I am not just seeing the top of my walls. I was able to find a few very old forum posts on the topic, but none of them seem to be applicable anymore. Clip Cube and Camera - Image 1 My first approach was to set a camera up above the plan and then use the clip cube to get the model cut at the right height. It kind of works the way I want, but I have multiple buildings and multiple floors and the file only has one clip cube so this does not seem like a reasonable approach. The plans would have to me made, captured, and then placed as images or a PDF and not a live viewport. This will not work. Horizontal Section - image 2 My second approach was to make a horizontal section. This lets me set the cut height like I want, but I have not been able to figure out how to change the view so I can see the faces of my walls. This creates live viewports that will update as the layout changes which is important to my workflow on this (and every) project. Any help on how to achieve this would be appreciated! Image 1 Image 2
  13. Has anyone figured out a best practice for this? Modeling the curtain wall independently on each story allows it to show up correctly on plan, but in a 3d view and on exterior elevations the top/bottom frames are doubled up. My approach now would be to model it as a curtain wall that spans story layers then add a window that does not populate the schedule on the upper stories so the plan looks correct.
  14. Yup just like that! There are both double and single windows as well.
  15. I am currently working on a project that is a series of old masonry buildings with arched masonry openings but square windows, a fairly common condition. In VW language the masonry opening is a "segment" top shape. The space between the square top of the window and the masonry "segment" lintel is filled by a panel. The window sash does not follow the curve of the masonry opening. My question is how can you model this? If I chose a segment top shape for the window the sash becomes arched as well as the opening. Do I really have to model the masonry opening as segmented, then the window in that opening with a square top shape, then an extrusion between the top sash and the curved lintel? I have about 300 windows with many, many different sizes with this condition. With the above approach I could make a series of symbols and groups but my head begins to spin thinking about how many I would need plus all the graphic overrides and more symbols to show the demo work on the Exterior Elevations. I am sure I am not the only one that has come across this condition with older buildings. What are some ways others have tackled this issue?
  • Create New...