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Steve Clarkson

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Everything posted by Steve Clarkson

  1. I'll check that out Thanks for the fast response Jim!
  2. Wondering if anyone has any experience creating a realistic cor-plast texture? I need to be able to pass colour from being lit from behind, so it needs to pass light but still be opaque. Sure I can just create a glow with the colour I need, but I'd really like it to be real-world accurate with the backlighting.
  3. No it was from the Elation site, but I think the problem came from me having been working with a None fill on something else.
  4. Hi All, I've got a fixture (Artiste DaVinci) that is only showing as wireframe in all modes, but if I edit the 3D component and render to OpenGL or any form of Renderworks it's fully textured. I have multiple instances in the project and they are all behaving the same. The 3D component I edited was the imported one in this same project. I rechecked the Class and associated texture, and that's all in order. Closed/reopened the project, restarted the app, same behaviour. I replaced the symbol with one from outside the project that does respond correctly, but same behaviour - only wireframe. Other fixtures render properly (LED lekos). Perplexed.
  5. Thanks again Mark. And to further make this a great day, I just saved and closed the project, re-opened it, re-activiated the camera for this view, hit Interiour Fast render, and got a totally black render. Some days things are smooth other days not.
  6. Wondering if anyone can explain this.... I've made changes that are reflected in both Wireframe and OpenGL (in the pictured case the camera is facing front and lowered to rest on the floor) Then when I render (Interior Fast) it reverts to the previous state (Not on the floor, and facing backwards). This is still after occurring after a full save of the file - I suspected that the render might use the saved state, but it seems not. It seems to always require a restart of the program. Any tricks to help with this?
  7. I think I discovered the issue. It's my scale settings. The scale in this project is pretty huge.... Once I changed the scale to 1:384, I am able to zoom in much closer. hmmm, curious effect. Thanks for the suggestions, I'll definitely keep those points in mind along with scale Cheers, Steve
  8. It's like I'm in some kind of special bubble that cuts away anything close to me... For this view, I'm in the upper mezzanine at the back wall, everything should continue toward and past me with no view of the outside, lower level or main room to the right. And... It is doing it in Wireframe too...
  9. Yes, that image I just added to the last post was with the camera deactivated, and the view changed. This has happened to me without any cameras created, I just happened to mention it now after starting to work with them again (Which BTW is actually going great - the key is DEACTIVATING!!) Here's with right Isometric:
  10. Ah, I think that was from the Renderworks Camera I was working with, I changed the setting back to Normal and it's the same result.
  11. I've been meaning to ask this for a while, with certain projects - not all, I don't get the full field of view in OpenGL. Guessing there's a setting I've tweaked by accident, but I can't find it. This is how it looks... Thanks, Steve
  12. I'll look at that too, but yes, Andy has saved me time and frustration already. Cheers
  13. Hi, I'm wondering if anyone else is experiencing this.... I'll update an render in a viewport, and then export to a PDF, then seemingly randomly, it will either save directly or re-render. It's extremely inconveniencing to spend the time to render and then the same amount of time to save an export. And while the first render can be done in the background, the export one cannot, adding extra frustration. Am I missing something? Again, it seems random. Thanks
  14. Excellent, that sounds perfect. Thanks Again!
  15. Ah, yes, almost like creating a wrapper for the visual, if I'm understanding you correctly. Thanks!
  16. Hi All, I've checked out all the posts I can find regarding curved LED walls. And I've created an array of Generic Solids, and attempted to Add Surface them together. However I get an error that it's geometry that can't be calculated. Feeling kind of stuck. I've tried converting to virtually every type of object, grouping/ungrouping, extracting surface...etc. Any help, greatly appreciated! Thanks,
  17. Hi All, I'm not sure if this is asking too much of the program, (and I've poked around looking for others posting about this with no results), but I would like to be able to start an update to viewports in one project(tab) and switch to work on another while that happens. Every time I try this VW hangs. So I'm wondering if the issue is on my end with memory limits, or am I asking too much? More specifically, I lose mouse and keyboard functionality with the exception of being able to minimize/close the app and switching tabs - though doing this doesn't allow me to do anything once switched. Attempting to close VW prompts to stop rendering, which there is no indication this is actually progressing. Another update: I get full functionality in the new tab, however cannot get anything to respond in the rendering tab. Cheers,
  18. I've finally reached a level of comfort with VW that I can make use of this feature..... to discover that it only works in the Firefox and Safari browsers??? Is there any plan to include Chrome in the future? I really don't like the prospect of having to tell all our clients they need to install a specific browser. BTW I love this feature as a quick accessible (re:computer power - not browser 😜 ) 3D event floorplan to send to clients in the design phase. Thanks,
  19. Ya, for me, the day I dropped them I had been setting up cameras, going to Viewport, go back to edit cameras to find they'd moved randomly either position, view or both, back to Viewport and they've moved again. But maybe sometime I should really try to find a method/flow that works, I really would like to improve the realism of my renders. Thanks for your comments, much appreciated.
  20. I don't mean to hijack this thread, but I just want to say I'm glad to hear someone say this. VW2018 was my starting point, learning the app from the ground up, and trying to also make use of the cameras. Their behaviour has been so frustrating that I don't try to use them at all any more, thinking it was me. I know that my renders probably suffer a slight bit and I'm missing out on some interesting looks, but at least I can get the job done without a weekend in a padded room afterwards. 😜 So now having read this comment, I'm relieved that it's not me failing to understand the app. Cheers.
  21. I'll give that a try, Thanks! Edit - One question, is this a destructive edit? Can I change the crop and the clip if needed?
  22. It seems I have a choice between: A speaker tool item that will display accurate dispersion, but is not visually accurate. OR A speaker symbol that's visually accurate and contains the accurate dispersion info, but can't display it. Sad face.
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