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Thanks Dave. I think I have it fixed. I managed to manipulate the image via the Attributes Mapping & Editing Pallettes. Where would I find the Attribute Mapping Tool? I'm going to give it another go here, and see what happens.
No, I haven't but I fail to see how a horizontal or vertical offset would shrink the size of the image so that it fits on the object. The edge of the texture map is located at the exact center of the object. However, I will give it a try. Thanks for the help. Ron
I'm trying to apply an image to a surface in order to simulate a book cover. I've divided the cover into front, back and spline, with separate graphics for each. The real world size of the image is 156mm x 235mm. The modelled object is also 156x235 mm. Yet when I render the object the graphic is much larger than the object. I can't see any way that the editing tools allow me to adjust the size and/or placement of the image. The Object Info Palette (shown) shows a thumbnail the full document to be inserted on the front cover. The screen-shots show the results of my efforts to try to install this "texture", but they won't Upload in either jpg or png format. I've spent over two weeks trying to make sense of the help guides, but to no avail. This used to be easy to do in VW 2008. The Editing Shaders Palette asks for Size and I've set the size by using the 'Set By Image' command. In the 'Set by Image Command' I've indicated the image's height (using the line) to be 236mm, but the Size on the edit window shows up as 156mm. I am running Vectorworks 2014 SP5 on a 2008 iMac, with Mac OSX 10.11.6. What am I doing wrong? AND how can I get it right? Also, since when does one give the size of an object by stipulating only 1 dimension? (PS : I hope to be replacing this machine with a new iMac in the next couple of weeks.) Thanks for any help you can provide. I am frustrated!