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Everything posted by Heblon
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Hey there, i know there were plenty of topics in the past, but I guess I can specify my requirements more detailed. At the moment I run my quite huge BIM projects in VW2020 (Site Design, Hardscape, Marionette Scripts, OpenGL freeform-modelling, no rendering) on those two machines: Mac: cMP5,1 - CPU: Dual X5690 3.46Ghz - RAM: 48GB 1333Mhz DDR3 EEC - OS: PCIe SM951 NVMe M.2 - Scratch: PCIe SSD - GPU: RX 580 8GB VRAM - Win: - CPU: i7 7700K 4.20 Ghz - RAM: 32GB 2400Mhz DDR4 - OS: SM951 NVMe M.2- Scratch: PM961 NVMe M.2 - GPU: GTX 1070 8GB VRAM - The Windows machine is quite satisfying. RAM usage while multitasking 2/3 . A faster GPU might be a good idea (tested a machine with a GTX 1660, but slower CPU and SSD - I had the feeling that some 3D operations were a lot faster) The Mac machine is fine for daily Business, but sometimes (huge drawings) I hate how slow it feels compered to the 4,20 Ghz machine... So I guess core speed is a huge factor. Right now I need a mobile solution - if possible a "DELL" Laptop. I really don't know if it is better to dig the XPS or G Series... XPS Series with a GTX 1650 4GB - i9-9980HK G-Series with an RTX 2060, 6 GB - i7-9750H Any recommendations? Cheers!
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Hey there, is there a workaround to extract the texture pads on a site model for further use? I cloud imagine to generate solids via marionette from the 3D polygons (for BIM use). I know it is possible to have a 3D hardscape, but with serious drainage planning i can't get what i want. Cheers...
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- site model
- bim
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Hey there, is it possible to acess Site Model information via Marionette? I hope to script a gradient object for a faster "only"-labeling purpose than the existing gradient tool does. simple as that: a line as PIO get start and end point place locus on site model (z-height) simple math label gradient with text Cheers.
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Hey, you can convert a copy of your site model and convert it into a group. Extract what you need spereated and tag with ifc again... As far as I know there is no direct way for ist.
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Hey there, as far as I know it isn't possible to mirror a group that contains groups, right? Might there be a other way to handle the problem, for example to ungroup, mirror and than group the group as it was before? Or is a simple 2D mirror operation possible with the "transform2" node? Cheers!
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List Explode - local variable 'rest' referenced before assignment
Heblon replied to Heblon's topic in Marionette
Awesome. Thank you so much! -
List Explode - local variable 'rest' referenced before assignment
Heblon replied to Heblon's topic in Marionette
Hey, thanks a lot. The problem with one single EaP node is that all objects get the same class, thats why I used the List Expolode node. This is important because I'm working on a BIM Project right know where I deliver persistet information via the class name (data mapping is post VW). Cheers! -
List Explode - local variable 'rest' referenced before assignment
Heblon replied to Heblon's topic in Marionette
Hi Sarah, yes the error persists. I use the german Version of VW (up to date), might this be the reason? Thanks for the tip with the delete node. I was wondering why I once got an error message with a similar use of that node, but I have haven't seen that error for a while now. strange... So since your involved ;D... you might have a glue on how to delete the "unused" control geometry NURBS curves that are generated, it isn't that bad cause they don't export in ifc but when I convert the MO to a group I have several duplicates of the path (obvious). Cheers! -
Hey there, i have a litte network to extrude a symbol with more than one profile in different classes along a path. To get that i used 'List Explode', but I have no idea how to fix the error below. I attached the file. - I used more than one 'control geometry' - otherwise i had a weired x/y offset of the EaP objects. - Looking forward to your feedback. Cheers! Profilsymbol_am_Pfad.vwx
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Hi there, is there a way to triangulate 3D Polygons? I would like to triangulate a tapered extrude and two 3D Polygons that close the top and button, afterwards i would like to sum them to a solid volume. Also I'm curious if there is a NURBS curve connecting node aviable, this might be the better workaround. Cheers!
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I would love to see a dark/black UI as option, working late burns my eyes continuously, flux does the job, but still burns my eyes...
- 13 replies
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Object Info Palette does not work properly in VW2018 SP2
Heblon replied to Kaare Baekgaard's question in Known Issues
+1 having the same issue with SP1 -
Hey there, I am working on a small tool that creates material layers with a defined thickness. My control geometry is a NURBS curve. I am dealing with two problems: the first one: Vectorworks crashes when shell thickness equals zero. the second: in some cases the network isn't able to generate the shells, all I see then seems to be a NURBS surface I attached the file below... Maybe someone has an idea how to fix it? Cheers! Schichtaufbau.vwx
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- marionette
- shell
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That style reference node seems to be a much better workaround that the actual concept. thanks again!
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awesome! thanks a lot. Yeah I changed the script of the input-popup node, but somehow i changed every node, maybe I should duplicate the node first and try it again. Cheers!
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Hi sbarrett, this works great! Is there a way to access the "Manual Precision' with an input? At first I was like "oh that is super easy" but things got far more complex than I thought But step by step, just started out... I added a file here. To sum it up: I want an intelligent symbol to label heights and deliver a hybrid view and can be placed on site model. Further I would like to choose between 4 different symbols, if selected with impact on text origin and text style, but step by step... At the moment I try to figure out how i control the text. Is it possible to adapt parts of the font style from the marionette object itself? If I activate the "add seccond height" in the PIO I would like to delete the seccond text object because not needed if there is no seccond height. Any solution on this? Höhenplanung.vwx Cheers!
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So, the scaling thing works, the rounding also, now I need a way to trail only the zeroes after the specified characters to display... I tried to add 0,00 but it did not work out.
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I found that wonderful topic THE REST OF DOMC NODES - this is awesome I will post my results later. Cheers
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Okay, I found a solution for my incorrect z-value Issue with Parent PIO, also I found out that it is much more easy to write the value in a record field than trying to rotate text inside marionette. But still I am not able to scale the symbol. Also I am trying to find a way to kill everything after the second position of the decimal point. Anyone some idea how to fix this? Cheers!
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Hey there, is there any way to to overwrite or disable additional characters (ü, ä, ö, ?, /, ",% ...) temporarily (without renaming) for the dwg/dxf or other exports? Cheers
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Oh, i did realize that this won't work as expected, so I need a new concept... If I change the z-height of the marionette object it adds the inserted height to my 3D Point in my Hybrid Symbol. So my idea would be to generate the z-value from the z-coordinate of the marionette object itself. Is that possible? with a string? regards
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Hey There, after a few days of learning Marionette I started creating some small Objects I've always missed in VW. Right now i started creating a small Tool that places a Hybrid height signature wich labels itself because I really hate my Multistamp workaround. This is just a first function test so be patient It places a Hybrid Symbol and moves it on the z-axis and labels it with the value used to move it. I would like to scale text size and symbol size with one parameter by I don't know how to scale the symbol. I thought about transforming the symbol into a group and then scale it or might there be a direkt way like the rotation angle accessible with the BIM-Node "Symbol"? Cheers!
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Hi, dealing with a similar problem... Haven't found a workaround yet, I tried almost every possible setting but I just see the Layers inside my drawing but no content of DLVPs. I see the wireframe of them when zooming in and out, I hope for the next service pack to fix it... cause I guess it's some kind of bug.
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Hardware recommendations for BIM projects - many DLVPs
Heblon replied to Heblon's topic in General Discussion
Thanks for your reply, my Mac machine was just for comparison, I tested the project there to have a reference , so I guess the amount of RAM and the faster GPU give me the more fluent user experience. Unfortunately this machine is 7 years old, so be patient with my power machine For sure the operating system will be Win 10. So i think a proper system could look like this: CPU: i7 8700K - will be aviable in December - the 7700K doen't support RAM faster than DDR4-2400 RAM: 32 GB DDR4-2666 GPU: 1060 GTX 6GB VRAM the fastest M.2 Flash Blade for the system a fast M.2 Flash Blade as scratch disk I aldready supected that VW is mostly single Thread, i hope that will change in future. -
I guess this is normal on Windows machines, really annoying when used to OS X... It would be awesome to scroll trough on Win too. Maybe something for the wishlist?
- 1 reply
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- windows
- vectorworks
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