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  1. Hey there, you might know this article: "Improve OpenGL and Wireframe performance - Windows only - Nvidia graphics only" Is there any chance of an update on those recommended settings? I was testing my files with my M1 MacbookPro and was literally speechless how slow my i7-9750H - Geforce RTX2070 Windows Laptop did in comparison... So maybe the right hardware config could boost the Windows performance? Cheers, Daniel
  2. Hey there, i know there were plenty of topics in the past, but I guess I can specify my requirements more detailed. At the moment I run my quite huge BIM projects in VW2020 (Site Design, Hardscape, Marionette Scripts, OpenGL freeform-modelling, no rendering) on those two machines: Mac: cMP5,1 - CPU: Dual X5690 3.46Ghz - RAM: 48GB 1333Mhz DDR3 EEC - OS: PCIe SM951 NVMe M.2 - Scratch: PCIe SSD - GPU: RX 580 8GB VRAM - Win: - CPU: i7 7700K 4.20 Ghz - RAM: 32GB 2400Mhz DDR4 - OS: SM951 NVMe M.2- Scratch: PM961 NVMe M.2 - GPU: GTX 1070 8GB VRAM - The Windows machine is quite satisfying. RAM usage while multitasking 2/3 . A faster GPU might be a good idea (tested a machine with a GTX 1660, but slower CPU and SSD - I had the feeling that some 3D operations were a lot faster) The Mac machine is fine for daily Business, but sometimes (huge drawings) I hate how slow it feels compered to the 4,20 Ghz machine... So I guess core speed is a huge factor. Right now I need a mobile solution - if possible a "DELL" Laptop. I really don't know if it is better to dig the XPS or G Series... XPS Series with a GTX 1650 4GB - i9-9980HK G-Series with an RTX 2060, 6 GB - i7-9750H Any recommendations? Cheers!
  3. Hey there, is there a workaround to extract the texture pads on a site model for further use? I cloud imagine to generate solids via marionette from the 3D polygons (for BIM use). I know it is possible to have a 3D hardscape, but with serious drainage planning i can't get what i want. Cheers...
  4. Hey there, is it possible to acess Site Model information via Marionette? I hope to script a gradient object for a faster "only"-labeling purpose than the existing gradient tool does. simple as that: a line as PIO get start and end point place locus on site model (z-height) simple math label gradient with text Cheers.
  5. Hey, you can convert a copy of your site model and convert it into a group. Extract what you need spereated and tag with ifc again... As far as I know there is no direct way for ist.
  6. Heblon

    Mirror Node

    Hey there, as far as I know it isn't possible to mirror a group that contains groups, right? Might there be a other way to handle the problem, for example to ungroup, mirror and than group the group as it was before? Or is a simple 2D mirror operation possible with the "transform2" node? Cheers!
  7. Hey, thanks a lot. The problem with one single EaP node is that all objects get the same class, thats why I used the List Expolode node. This is important because I'm working on a BIM Project right know where I deliver persistet information via the class name (data mapping is post VW). Cheers!
  8. Hi Sarah, yes the error persists. I use the german Version of VW (up to date), might this be the reason? Thanks for the tip with the delete node. I was wondering why I once got an error message with a similar use of that node, but I have haven't seen that error for a while now. strange... So since your involved ;D... you might have a glue on how to delete the "unused" control geometry NURBS curves that are generated, it isn't that bad cause they don't export in ifc but when I convert the MO to a group I have several duplicates of the path (obvious). Cheers!
  9. Hey there, i have a litte network to extrude a symbol with more than one profile in different classes along a path. To get that i used 'List Explode', but I have no idea how to fix the error below. I attached the file. - I used more than one 'control geometry' - otherwise i had a weired x/y offset of the EaP objects. - Looking forward to your feedback. Cheers! Profilsymbol_am_Pfad.vwx
  10. Hi there, is there a way to triangulate 3D Polygons? I would like to triangulate a tapered extrude and two 3D Polygons that close the top and button, afterwards i would like to sum them to a solid volume. Also I'm curious if there is a NURBS curve connecting node aviable, this might be the better workaround. Cheers!
  11. I would love to see a dark/black UI as option, working late burns my eyes continuously, flux does the job, but still burns my eyes...
  12. Hey there, I am working on a small tool that creates material layers with a defined thickness. My control geometry is a NURBS curve. I am dealing with two problems: the first one: Vectorworks crashes when shell thickness equals zero. the second: in some cases the network isn't able to generate the shells, all I see then seems to be a NURBS surface I attached the file below... Maybe someone has an idea how to fix it? Cheers! Schichtaufbau.vwx
  13. That style reference node seems to be a much better workaround that the actual concept. thanks again!
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