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  1. Hey there, is there a workaround to extract the texture pads on a site model for further use? I cloud imagine to generate solids via marionette from the 3D polygons (for BIM use). I know it is possible to have a 3D hardscape, but with serious drainage planning i can't get what i want. Cheers...
  2. Hey there, is it possible to acess Site Model information via Marionette? I hope to script a gradient object for a faster "only"-labeling purpose than the existing gradient tool does. simple as that: a line as PIO get start and end point place locus on site model (z-height) simple math label gradient with text Cheers.
  3. Heblon

    Export texture beds to an IFC model?

    Hey, you can convert a copy of your site model and convert it into a group. Extract what you need spereated and tag with ifc again... As far as I know there is no direct way for ist.
  4. Heblon

    Mirror Node

    Hey there, as far as I know it isn't possible to mirror a group that contains groups, right? Might there be a other way to handle the problem, for example to ungroup, mirror and than group the group as it was before? Or is a simple 2D mirror operation possible with the "transform2" node? Cheers!
  5. Hey, thanks a lot. The problem with one single EaP node is that all objects get the same class, thats why I used the List Expolode node. This is important because I'm working on a BIM Project right know where I deliver persistet information via the class name (data mapping is post VW). Cheers!
  6. Hi Sarah, yes the error persists. I use the german Version of VW (up to date), might this be the reason? Thanks for the tip with the delete node. I was wondering why I once got an error message with a similar use of that node, but I have haven't seen that error for a while now. strange... So since your involved ;D... you might have a glue on how to delete the "unused" control geometry NURBS curves that are generated, it isn't that bad cause they don't export in ifc but when I convert the MO to a group I have several duplicates of the path (obvious). Cheers!
  7. Hey there, i have a litte network to extrude a symbol with more than one profile in different classes along a path. To get that i used 'List Explode', but I have no idea how to fix the error below. I attached the file. - I used more than one 'control geometry' - otherwise i had a weired x/y offset of the EaP objects. - Looking forward to your feedback. Cheers! Profilsymbol_am_Pfad.vwx
  8. Hi there, is there a way to triangulate 3D Polygons? I would like to triangulate a tapered extrude and two 3D Polygons that close the top and button, afterwards i would like to sum them to a solid volume. Also I'm curious if there is a NURBS curve connecting node aviable, this might be the better workaround. Cheers!
  9. Heblon

    Vectorworks Interface

    I would love to see a dark/black UI as option, working late burns my eyes continuously, flux does the job, but still burns my eyes...
  10. Heblon

    Object Info Palette does not work properly in VW2018 SP2

    +1 having the same issue with SP1
  11. Hey there, I am working on a small tool that creates material layers with a defined thickness. My control geometry is a NURBS curve. I am dealing with two problems: the first one: Vectorworks crashes when shell thickness equals zero. the second: in some cases the network isn't able to generate the shells, all I see then seems to be a NURBS surface I attached the file below... Maybe someone has an idea how to fix it? Cheers! Schichtaufbau.vwx
  12. Heblon

    Scale Symbols in Marionette

    That style reference node seems to be a much better workaround that the actual concept. thanks again!
  13. Heblon

    Scale Symbols in Marionette

    awesome! thanks a lot. Yeah I changed the script of the input-popup node, but somehow i changed every node, maybe I should duplicate the node first and try it again. Cheers!
  14. Heblon

    Scale Symbols in Marionette

    Hi sbarrett, this works great! Is there a way to access the "Manual Precision' with an input? At first I was like "oh that is super easy" but things got far more complex than I thought But step by step, just started out... I added a file here. To sum it up: I want an intelligent symbol to label heights and deliver a hybrid view and can be placed on site model. Further I would like to choose between 4 different symbols, if selected with impact on text origin and text style, but step by step... At the moment I try to figure out how i control the text. Is it possible to adapt parts of the font style from the marionette object itself? If I activate the "add seccond height" in the PIO I would like to delete the seccond text object because not needed if there is no seccond height. Any solution on this? Höhenplanung.vwx Cheers!


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