Jump to content


  • Content Count

  • Joined

  • Last visited

Posts posted by BJRobinson

  1. I have drawn a 3D poly to get the levels in a lawn.

    I cannot work out how to add a texture in 2D and get rid of the lines showing changes in slope.

    Help please.






    Thanks 🙂 




  2. Hi All.


    I want to duplicate an object along a curved path so that the side of the object follows the path.

    First image is the object & path.

    Second image is what I want to achieve with a shortcut. Not copying and rotating every single object like I have done here. Or doing a few and duplicating and rotating groups of objects just in case the path meanders. 

    Third image shows a sharper curve with the 2 options I want to achieve. One where the objects pivot from the left hand corner and the second from the right hand corner so there is a gap.

    The last image shows why I want to achieve this. They are Sandstone blocks. 500mm x 500mm x 1000mm. Some jobs they will be laid without cutting leaving a gap, and some jobs cutting the ends to eliminate the gap.


    image.thumb.png.0c64ea64a86da9ec879b7a879c185fc0.png             image.thumb.png.da1cb62cfcd7c0fc7d6bb22400fa3e70.png             image.thumb.png.8ec4d6e761b05aabbb3a20a807a1909f.pngimage.thumb.png.8af3facd749d433b076e20befe28e1d1.png

  3. You all probably know this.

    But I have found that 3D Paint has a quick way of clipping an image from a picture and saving it as an image file so that you can make image props from them.

    I can detail it here if anyone is interested.

    • Like 2

  4. 1 minute ago, Jonathan Pickup said:

    Do you mean like turning on the tags?


    I don't think so.

    I am making a lot of plants. Sometimes I forget to fill in the 'Category'. So it gets missed in the Schedule.

    With so many plants, it is time consuming to check the species one at a time.

    Would be great if there was a way of VW counting all the plant images so that I could compare that with the final count in the plant schedule. There may well be and I'm having a boys look 🙂 

  5. I am making a lot of good / average looking Plant Image Props from Google as i need them.

    I am wondering if we can set up a Thread where we can share them. Might be a good way to save time and help each other out.

    If so, I need help on how to share the ones I have.




  6. Hello again.


    Has anyone got a quick, flawless method of counting the individual plants on a design so that you can match that with the total on the plant schedule?

    I am doing a design with over 2k plants. and almost 30 species. I don't want to miss any.



  7. 23 hours ago, Peter Neufeld said:

    Hello BJR,


    These are difficult to come by as the market is so small. The two that I know of are these:


    http://www.envirographic.com (NZ company)

    http://xfrog.com/category/libraries.html (US based. Scroll down to Oceania for Australian ones)


    These are not 3D models but rather images you can use to create image props from. The best format to use is PNG (they generally come with a number of different formats). Always use the low resolution versions unless you intend to use the plant really close up.


    If they lowered their prices I'm sure Vectorworks, Inc. could incorporate them into the local libraries. 





    PS as you must know there are already quite a few Oz Image props in the library.

    Thanks Peter.


    I am managing with Google for now. I was able to get 20+ plants today for a project. Either exact plants or very similar. Good enough for a basic 3D design anyway.

  8. 3 minutes ago, Jonathan Pickup said:

    if you create gabion basket and place a pad at the bottom, then group them together, you can copy these all over the site model. Pads should work even when part of a group

    Thanks Jonathan.


    Great idea!


    So I would have 2. One with a pad for the base basket and 1 without for the baskets to be stacked on top of the base basket?

  9. 1 minute ago, Eric Gilbey, PLA said:

    Bernard, I would highly recommend the pad with retaining edge feature as an option in the site modifier list. You can find the description of how this works in the online user help page. I would recommend using the "footprint" of the separate step portions and let the retaining edge become the modifier that helps wrap the steps where you want the terrain to conform to the shape of the steps. You can reshape the handles of the retaining edge to make the grade connection to the steps exactly where you want. Each pad with retaining edge modifier can then report its own cut/fill if you want that too.


    Thanks Eric.


    Your post came in as I was typing my last reply.


    I was thinking of this. But I would have so many pads to do, it would take a long time. And time is money. Maybe I just have to get quicker at creating pads 🙂 


    Is it an option to draw the stairs and walls first? Then draw the outline of the pads around them in top view to create them?

  10. One of the images below shows a typical site I get for design work. It is a house site

    I was a structural landscaper for 37 years and specialised in steep sites.

    Now I seem to get designs on steep sites. Go Figure 🙂 

    I am having difficulty getting the site model to work to the proposed landscape after placing the walls and stairs. 

    I know I can draw 3D polys. But this doesn't give me cut and fill. Or does it??

    The second one is one I am working on at the moment. I have tried to manipulate the existing site model to match the stairs and sandstone walls. Not with any success.

    I am after a quick, effective method of doing this.


    THANKS for your help.






  11. 3 hours ago, Jonathan Pickup said:

    I guess there are many ways to do this. One way is to use 3d only symbols. Theses can snap to the site model and with automatic working planes, rotate to the slope of the terrain.


    Hey Jonathan.

    What are some other ways?

    Any of them allow for them to work on an undulating terrain?

  12. 5 hours ago, mjm said:

    Not worried, but now curious: worked it out how?

    I did it like Jonathan has mentioned.

    • Selected all the stepping stones,
    • 'sent to surface',
    • checked the angle of the terrain,
    • went to a side view, 
    • right clicked and selected edit 3D component,
    • rotated the stepping stone with the rotate tool to the angle.
    • selected top view again
    • selected all the stepping stones again,
    • went to a 3D view and used the up and down arrows to move the stepping stones to the right height I wanted.
    • This will only work on a site model with an even grade, as all the existing and future stepping stone are now locked to this angle

    See picture below. I drew a new site model to show how I did it and the stepping stone is now placed on the drawing at the new angle!!


    Anyone got any better way of doing this so they can follow an undulating terrain.


    I am trying to do detailed 3D landscape drawings that show the real landscape. Not a flattened version.





  13. Hope someone might be able to help.

    I do a number of domestic concept plans that do not have specific plant species.

    Is there a way to do a mass planting in areas with a mixture of different 2D plant symbols? Just like using the Array modes for a single species, but have many generic plant symbols?


    Thanks in advance.


  14. Hi all.


    I have 1 plant symbol that keeps losing its components when I open the file up.

    I have checked all the component classes are correct, etc.

    I keep copy and pasting it from a backup file but beeps reverting back to the outline when opening the file again.

    Any ideas.


    image.thumb.png.458d96d3cce14aaac470207da3def4f7.png             image.thumb.png.40d4e3a8b37864b8490cd928e6c3962f.png



  15. 8 hours ago, zoomer said:


    the way VW DTM and modifiers work and what options are there,

    I think I would prefer to cut out the whole area with a large single

    Modifier - to be free to Model all Walls, Stairs, Walkways and

    Ground Fills from scratch like it would be standard Architecture

    or a Building.


    But I assume you would like to have existing and proposed Volums

    for calculations with out doing heavy math in tables .....


    If VW Modifiers required,

    I think I would fill each island with Polygons by bucket,

    apply an inset of 0,5 cm for each (that they don't touch).

    This should work for easy for al level Objects,

    work ok for all (simple) sloped areas,

    while the ground filled areas may require to convert them to 3D

    Polys or use of stake objects to form a complex, random sloped

    nature feeling.

    Thanks zoomer.

    I'm relatively new to VW. So I'll have to read through your reply a few times to understand it all.



7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114


© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

  • Create New...