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About Sangmin

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  1. Sangmin

    Accessing render options

    Okay! I will add one more parameter for the document header when I add those functions.
  2. Sangmin

    Accessing render options

    If I add the following functions for Vectorworks 2019, will it be good enough? gSDK->SetObjectVariable (layerHandle, kOpenGLCastShadow, value); gSDK->GetObjectVariable (layerHandle, kOpenGLCastShadow, value); The first parameter is for the viewport or layers. The second parameter is for the OpenGL options such as Textures, Colors, Anti-Aliasing, Draw Edges, Shadows and so on. The third parameter contains the value.
  3. Sangmin

    Accessing render options

    "kOpenGLDataType" is the right place to start. BTW, can you access all the source codes? Plus, if I add a new SDK function for Vectorworks 2019, you can use it right away? Or you need to wait until the next release?
  4. Sangmin

    Accessing render options

    Do you need the "show shadows" (= true or false) in Vectorworks scripts?
  5. Sangmin

    Accessing render options

    I don't think we have such functions to read and write the OpenGL options for each layer, but we are considering to add them.


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