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KGreene

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Everything posted by KGreene

  1. Hello everyone! So, I'm hoping to get some suggestions on improving my viewport workflow. So, for the majority of my work I'm needing to make plates that explain single pieces of larger assemblies for dimensioning/detailing. IE: a single piece of steel making up the frame of a box. Ideally, I like to draw the entire assembly and then "solo" out the piece I'm wanting to create views of without having to duplicate/copy that object elsewhere in the drawing. Essentially our shop likes each piece they are cutting to have an individual cut list, showing two or more views for dimensions and angles. So I'll draw out the entire assembly piece and then create sheets for each item on the cut list, instead of just dimensioning/detailing the entire assembly. My current workflow involves creating many, many, many individualized classes named for different parts of the assembly (Box 1-Bottom-Right, Box 1-Bottom-Left, etc). I assign a class to each part, and then while creating viewports, set the class assigned to the part I want as the only one visible. That way the viewport is automatically cropped around my part and I can set the 3D views without having to fuss with cropping. However, this can become a pain when a large drawing has many many parts and that snowballs into an ungodly number of classes. Dealing with classes assigned in things like Auto-Hybrids becomes a pain as well when the auto-hybrid doesn't adopt the class of the object inside it. This can also become an issue when adding new parts or making revisions after a 1st draft, since new classes then have to be managed into different viewports. Anyways, what I'm getting at...is this the ideal workflow for my given situation? I know things like making classes early, editing class visibility during creation, etc can help mitigate some of my issues. I'm hoping there is a another way to only show specific objects in a viewport that I'm missing. I've noticed there is a "name" field at the bottom of the OIP, but have never seen an actual use for it. Is it possible to turn objects on and off individually without having to assign a unique class to even individual piece? I appreciate the help. I'm a long-time user of Spotlight that is transitioning into fabrication drawings, so trying to improve my workflow as I change trades. Thanks!
  2. Thanks michaelk! I've been experimenting with your suggestion and I was wondering if there is a way to make components overlap. As it stands, one of my components will overhang the other. Thanks!
  3. Hello! I have a wall I'd like to create that is painted black up to a certain height, then is painted blue. I was wondering the best way to create such an object without having to draw two walls on top of one another or some other kind of multiple object solution. I've attempted to use a decal texture but wasn't able to figure out how to apply it across the length of an entire wall. Thanks!
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