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B Cox

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  1. Hi, I have some simple 2D polyline objects in my design layer. When i have a rotated plan (90, 270, whatever) AND I am inside of a group. and I go to Rotate->flip horizontal I get unexpected results. My flip horizontal is indeed flipping the object horizontal, but over the world axis rather than the object axis. I'm running VW 2021 Sp4 on windows 10.
  2. In regular 2D drafting. Section cut markers showing up flipped etc etc.
  3. Intel i7 6700K 16 Gigs Ram RTX 3080 tons of ssd, right now os is on a samsung 970 EVO Windows 10 Issues have persisted from 2017-2020 Sp 6
  4. This issue has existed for me since 2017. It's annoying and a useless convention. I wish VW would fix it.
  5. I've run VW for 8 years both on windows and mac platforms. 2017 introduced a bunch of visual issues (markers showing up flipped, 0/0 visual bugs) etc. Since these issues persist across both OS and I have upgraded my GPU (from a GTX 970 to a RTX 3080) I'm really wondering what kind of setup should i have to have no visual bugs. Should I install studio drivers or do I have to buy a quadro card to have no graphics issues in VW? I'm currently running 2020 SP6.
  6. @Peter Vandewalle I never import hatches when I import rhino or acad DWGs for this very reason! What a mess.
  7. The purged objects was so far the best trick. I had 2200 coincident symbols!
  8. I went through and i put everything into groups by geographic location in the file, it still is pretty slow. Because we are dealing with several different users inputs we also have several hundred classes. Harder to untangle that. I wish vectorworks had a visual tool for re-mapping classes. It would make dealing with autocad and rhino users much easier.
  9. @Pat Stanford thanks--I wonder. Unfortunately other users of this file imported a bunch of dwgs from another autocad project. The result is many thousands of ungrouped objects at the design layer level.
  10. Hi I'm wondering how I can make vectorworks run faster. I have run vectorworks for the past 8 years and I'm dealing with a file that is heavy, like 40 megs of almost all 2d linework, few bitmaps, some BIM objects like walls and windows. Nothing is textured. My PC normally runs VW just fine and snappy. I switched to best performance already. My computer is i7 6700k, 16 gigs of ram, SSD, GTX 970. I'm running 1080p screen. This file just drags everytime i do anything or zoom in or out. I've tried purging it already. I'm checking my activity monitor and it never peaks above 30% load on CPU, GPU, Ram or disk. It just seems like is vectorworks calculating the stacking order of all the vectors or something. Is there something I could do to make this faster?
  11. sounds like the ODA library just cant handle common characters in file paths... I always use underscores in my file names and normally dont have problems exporting DWG..but exporting to a NAS device seems to have pushed it over the edge, probably because of the \\ in the file paths
  12. I am also having issues with this error. I tried purging what I could (I am not going to purge coincident objects etc.) but it didn't solve anything. Edit: I did solve this. The issue is it fails when writing to a network attached storage drive. it works when saving to the local drive. I have a Synology based drive.
  13. I mean, recursive references would be cool but honestly I'd settle for the ability to manually input the sheet number.
  14. Right, but you are doing this inside your design layer. Its grayed out if you do it within an annotation workspace.
  15. Hi I am working with a design group that has a specific approach to how drawing labels must be formatted. Instead of the drawing label referencing the current sheet (which always seemed like a useless function to me), they want the drawing label to reference the sheet where it is first buttoned. IE, if the plan is on sheet 1, my elevation is on sheet 2. Sheet 2's drawing labels are Detail 1/Sheet 1. You can set VW drawing label to show sheet numbers, but there is no apparently functionality to do custom sheet numbers. Does anyone have a in object work around? The only thing I've seen a few other people do is to paste the drawing label outside of the drawing viewport annotation onto the sheetlayer and explode the object, but its gonna get messy fast.
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