Jump to content

Mat Caird

Member
  • Posts

    313
  • Joined

  • Last visited

Posts posted by Mat Caird

  1. Hi All

    The new HDRI feature is great, and I have had some good success with it.

    The latest drawing I am doing however is exhibiting a pronounced grainness when the HDRI render quality is any higher than 'low'.

    Can anyone shed some light (haha) on this please.

    Thansk, Mat

  2. Hi All

    Here's what I do to improve my renders;

    1>Export the render as a jpeg, best quality

    2>Open it in photoshop, or the GIMP

    3>Duplicate the background layer.

    4>Use the find edges filter on the new layer, then set the opacity to 20-30 (Use 'difference of Gaussians in the GIMP)

    Sometimes it's worth experimenting and selecting all the white, and deleting it. This allows the edges to show through without bleaching your image too much.

    5>Duplicate the background layer again.

    6>Use the diffuse glow filter (soft-glow on GIMP), tweak the opacity until you are happy

    Import back into VW!

    Here's the pictures....

    The original image straight out of Renderworks

    original.jpg

    the edge detect filter in The GIMP, I probably could have done more pronounced edges to get a more cartoony feel

    edges_only.jpg

    The soft glow filter in the GIMP

    diffuse.jpg

    With all layers on, and opacity adjusted

    both.jpg

  3. Nicholas - diffuse glow in photoshop (on a new layer with opacity set to 25%), then find edges (of the original, (on a new layer with opacity set to 25%).

    Is, - you're right, I should have drawn the box - oh well it's gone to the Client now.

    Thanks guys

    Mat

  4. Hi All

    I am designing an interior refurbishment for an elevator.

    I need to fake the drawing to give it a "expensive modern shiny look" rather than the crusty antique look that it has at the moment.

    I have played around with the light settings but the stainless steel walls either become too blue, or too yellow.

    The lights are an HDRI background, a little bit of blue layer ambient, a flourescent tube from the "accurate lamps" library, and a blue colored point light.

    Thanks in advance, Mat.

    lift.jpg

  5. 1>draw the dimension in top/plan view

    2>modify-ungroup

    3>select the text

    4>text-true type to polyline

    5>modify ungroup

    6>select all the dimensino stuff

    7>modify-convert to nurbs

    it's not ideal, but it works

  6. hi Eliz

    If you click on the pic it will open the full size screenshot in another window and you can read the settings from there.

    To make the shaft longer, you could move the light source away from the wall a little bit. I don't think I had much luck with adjusting the spread of the beams.

    Mat

  7. I use the localised Australia/NZ edition, so this may have something to do with it...

    1>create a new blank file

    2>select the wall tool

    3>change the wall style to one of the defaults available

    4>draw the wall

    5>edit the class that the wall has been drawn on to "use at creation"

    6>create a viewport and try class overrides

    I agree with you about the workaround thing Peter.

    Thansk all, Mat

  8. Yes BIPLAB, you're right, and I have now got it to work.

    For some reason, my walls which are drawn on a class Wall-Ext-Frame (set to use at creation), and type Unstyled, were in fact not behaving as I expected. If I select the wall, change it to any other class, then change back to Wall-Ext-Frame I get the correct result.

    Can you explain why the wall, whose class was set to 'use at creation', was in fact not using at creation?

    Thanks in advance.

    Mat

×
×
  • Create New...