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Posts posted by Mat Caird
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Is it just me, or does 12.5.1 feature smoother zooming and panning?
Has anyone found a list of the fixes in this release?
Cheers NNA.
Mat
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i THOUGHT IT WAS "USE SPECIAL PROCESSING FROM TRANSPARENT BITMAPS" IN THE PRINT DIALOG
sorry about caps
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Do one wall. Then the door will insert properly.
Change to a front view, trace around the wall and door opening with a polygon. Extrude the polygon. Change to a top view and align the extrude with the outside face of the wall.
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thanks Ray.
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and here is the medium quality
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interior, and here's the image at low quality.
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Hi All
The new HDRI feature is great, and I have had some good success with it.
The latest drawing I am doing however is exhibiting a pronounced grainness when the HDRI render quality is any higher than 'low'.
Can anyone shed some light (haha) on this please.
Thansk, Mat
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Hi All
Here's what I do to improve my renders;
1>Export the render as a jpeg, best quality
2>Open it in photoshop, or the GIMP
3>Duplicate the background layer.
4>Use the find edges filter on the new layer, then set the opacity to 20-30 (Use 'difference of Gaussians in the GIMP)
Sometimes it's worth experimenting and selecting all the white, and deleting it. This allows the edges to show through without bleaching your image too much.
5>Duplicate the background layer again.
6>Use the diffuse glow filter (soft-glow on GIMP), tweak the opacity until you are happy
Import back into VW!
Here's the pictures....
The original image straight out of Renderworks
the edge detect filter in The GIMP, I probably could have done more pronounced edges to get a more cartoony feel
The soft glow filter in the GIMP
With all layers on, and opacity adjusted
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Nicholas - diffuse glow in photoshop (on a new layer with opacity set to 25%), then find edges (of the original, (on a new layer with opacity set to 25%).
Is, - you're right, I should have drawn the box - oh well it's gone to the Client now.
Thanks guys
Mat
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Hi Everyone, thanks for all your comments.
Ok so I took on board some of the suggestions and have come up with this, which I am happy with.
Further comments for interest sake would be appreciated.
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Hi All
I am designing an interior refurbishment for an elevator.
I need to fake the drawing to give it a "expensive modern shiny look" rather than the crusty antique look that it has at the moment.
I have played around with the light settings but the stainless steel walls either become too blue, or too yellow.
The lights are an HDRI background, a little bit of blue layer ambient, a flourescent tube from the "accurate lamps" library, and a blue colored point light.
Thanks in advance, Mat.
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did you remove then add back in the menu command as I described in my first opst?
Mat
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I have noticed this too
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That Export PDF (batch) command will save us hours.
Thanks NNA
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Hi All
The export to PDF command was not working on my WinXP machine.
I used the workspace editor to remove "Export PDF(Quartz)" then added in Eport PDF (Batch) and Export PDF.
Now it works....
Mat
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what about putting each alternate stair on a differnt layer, then using the viewport to show hide the appropriate stair option
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1>draw the dimension in top/plan view
2>modify-ungroup
3>select the text
4>text-true type to polyline
5>modify ungroup
6>select all the dimensino stuff
7>modify-convert to nurbs
it's not ideal, but it works
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it's now under "view | stack layers". Make sure you have the layers turned on, and layer options set to "show visible"
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hi Eliz
If you click on the pic it will open the full size screenshot in another window and you can read the settings from there.
To make the shaft longer, you could move the light source away from the wall a little bit. I don't think I had much luck with adjusting the spread of the beams.
Mat
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Look at the following screenshots to see if this is what you want
http://www.katipogroup.co.nz/family/displayimage.php?album=lastup&cat=0&pos=0
http://www.katipogroup.co.nz/family/displayimage.php?album=lastup&cat=0&pos=2
Mat
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thanks Jonathan
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I use the localised Australia/NZ edition, so this may have something to do with it...
1>create a new blank file
2>select the wall tool
3>change the wall style to one of the defaults available
4>draw the wall
5>edit the class that the wall has been drawn on to "use at creation"
6>create a viewport and try class overrides
I agree with you about the workaround thing Peter.
Thansk all, Mat
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Yes BIPLAB, you're right, and I have now got it to work.
For some reason, my walls which are drawn on a class Wall-Ext-Frame (set to use at creation), and type Unstyled, were in fact not behaving as I expected. If I select the wall, change it to any other class, then change back to Wall-Ext-Frame I get the correct result.
Can you explain why the wall, whose class was set to 'use at creation', was in fact not using at creation?
Thanks in advance.
Mat
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Hi All
I am struggling with viewport class overrides. They just don't seem to work. It's pretty simple to do, so I won't detail my steps in doing it.
Does it work in 12.01? Does it work on a PC?
Thanks in advacnce, Mat
A *very* basic question - layer heights
in General Discussion
Posted
It used to be under VIEW|Align Layer Views