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Mat Caird

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Posts posted by Mat Caird

  1. I don't think you can move the renderworks background. You can edit some aspects of the background using the resource browser. But not the position. I think it just fills the *screen*

     

    A friend of mine makes a giant cylinder, say 400m diameter, 100m tall, and applies a panoramic image to the inside face of the cylinder (he does this by making the image a render works texture in the normal manner). You can then control the texture in the normal manner. I haven't tried this method. I'd be interested to see if it works for you.

    • Like 1
  2. Thanks Michaelk, this worked a treat.

    I used screenshots to show the cut and fill images.

    The "Create a Snapshot" didn't work as I expected - when I deleted the Grade Limits Site modifier (ie the modifier responsible for the Fill), the snapshot changed.

    I'd be interested in feedback on what the "Create a Snapshot" feature could be used for.

    (There are some other steps I've ignored to keep my question concise).

    Regards, Mat

     

    677221016_Screenshot2023-02-15at8_49_51AM.thumb.jpg.498248e2d96e3496a62d03d1f8d42b61.jpg

  3. Hi All

     

    How do I get a simple cut and fill worksheet same as shows up in the OIP when the site model is selected?

    I've tried the AEC|Terrain|Create Site model Volume List but the result is zero, even though the OIP shows the values.

     

    Thanks in advance, Mat

    409014684_Screenshot2023-02-14at4_56_25PM.thumb.jpg.f63ec4b4395e183c5639075c7ee3dec1.jpg

  4. Create a class named Slab.
    Set the line weight to be .18

    Tick the option for “use at creation” 

    select your slab and change its class to the new class Slab

    choose yes when asked about assigning the new class options to existing objects.

    now, in plan, your slab should have a line weight of .18

    next, select the section viewport, then select Classes in the object info palette. 
    double click the slab class and now you can override the class appearance in this viewport only. 
     

    The key to making this work is that the slab object must be on a class that is set to use at creation, and the slab must not have any overrides applied to it via the Attributes palette. 
     

    I like to use a grey solid fill in the plan views, then override with a concrete hatch in the section VP

  5. Hi Zoomer

    To display the fill;

    Double click the section viewport, choose Edit | Section in place.

    Orbit the view to suit.

    In VW2023 you can rotate/orbit the view (I don't think this was possible in earlier versions of the edit section in place feature.)

     

     1834976222_Screenshot2023-02-02at10_47_10AM.thumb.jpg.16620f0d6a0a7a219a42e72e54acb84c.jpg

    Here's the test file showing the fill;

    Still no lines.

     

    181574335_Screenshot2023-02-02at10_49_24AM.thumb.jpg.a6e648b71f6e512d283c09a325e52bfb.jpg

  6. Hi All

    I have 6 light objects used to illuminate the interior of my building. These lights are on their own class, and all the lights are set to 'on' in the OIP. They act as expected on the design layer as below;

    1594522060_Screenshot2023-01-11at3_15_49PM.thumb.jpg.708f7edaa565a3e069bc3dae5fe6be26.jpg

     

    I have created a sheet layer viewport (below), and the lights sometimes work, and sometimes don't. I have tried deleting and redrawing the lights. I have tried switching them on and off in the OIP. I have checked classes and layers, and all seems correct. Any ideas anyone? TIA

     

    442790099_Screenshot2023-01-11at3_14_01PM.thumb.jpg.c2d4e36493a9224da080541cd8fc803f.jpg

  7. I use a "Tile" I've created in order to represent the floor covering. I draw a rectangle/polygon (on the layer plane), apply the Tile via the attributes pallet. I don't bother doing this for carpet.

    It seems to be quick and easy. Also, I can use the attributes mapping tool to quickly suggest a tile layout for the builder.

    Probably moving forward I should use the Floor tool, which would then show thickness in a 3d view. Draw the outline of the floor, set the fill attribute to the Tile, then AEC|Floor.

    Let me know if you want instruction on building the 'tile'. 

    .  1687951351_Screenshot2022-12-15at8_24_35AM.thumb.jpg.a3dfe5f6ce0089d5016ffeca9408d1cf.jpg798065246_Screenshot2022-12-15at8_32_14AM.thumb.jpg.2e35616752748b7a6aa495b1861313e4.jpg1138499130_Screenshot2022-12-15at8_37_57AM.thumb.jpg.5ae5a1799b2877524e690ccc85b84d1b.jpg

    • Like 1
  8. There are a number of ways; 

    You could draw a rectangle in this section orientation and extrude it - probably easiest method but mayn't show correctly in top/plan.

    You could draw a rectangle in top/plan view, the AEC|Floor - a bit more fiddly than method 1.

    You could delve into the render setting of the slab you've drawn, and change the "sides" texture to appear how you want. - this might look good in elevation but won't be noticeable in the section view.

    I've been using the framing member tool to draw fascias, and it works quite well.

    Making a new wall style to cap it is probably the most hassle. - I'd personally avoid that approach.

     

    Here attached an example using the framing member tool;

     

    Screen Shot 2022-10-04 at 4.15.27 PM.jpg

    • Like 1
  9. I would normally draw the wall with one or more components which actually overhang and therefore conceal the slab. 

     

    But here for you, the easiest way may be to double click the slab (in plan view), and in the Edit Slab dialog, choose Boundary, and then resize the boundary to be on the inside face of the wall.

     

    So I would have in mind the construction method before I start modelling;

     

    323672418_ScreenShot2022-09-16at10_53_53AM.thumb.jpg.868dd0efc4582e2eae2d402fd9eab283.jpg

     

    • Like 1
  10. Thanks Julian for answering. I can't do them all in one hit for a couple of reasons;

     

    1. A section viewport and a 'normal viewport', if both are selected, and the background render mode is set to shaded, the background render settings are not available.

    2. I have 11 hidden line viewports, 11 section viewports, 19 shaded VPs, 7 wireframes. For the full colour set, all except the wireframe can use the same settings so that is easy enough. But for the black and white set, the hidden line viewports I need to set differently from the shaded VP's, then there're 2 types of shaded viewport (section VP and normal VP). 

     

    If there was a VS function to select the individual background render settings for each VP, then I'd be able to write a 1-click solution to my scenario.

     

     

  11. Hi All

    I have a house project file with 49 Sheets. There are 119 viewports in the project, some wireframe, some shaded, some hidden line, some section viewports.

    I wish to export the project to PDF for the building consent/permit as black and white, with a subset of the 49 sheets.

    I wish to export a full set for the builder, in colour. 

     

    I have modelled the entire project, down to nuts and bolts, in 3d, and I'm using the viewports to produce detail drawings at 1 to 5, elevations at 1 to 50 etc.

    I have placed the viewports onto classes describing their Background Rendering setting. eg "Viewports-building consent hidden line"

     

    I have used the Tools|Custom Modification tool to create a script to select viewports of the same Background Render. Then I manually adjust the render settings.

    EditProperties(((T=VIEWPORT) & (C='Viewports-building consent wireframe')));

     

    I've looked at the Vectorscript Function Reference but cannot find any function to "deselect 'use textures shaded render'".  Is it possible to edit the background render settings using VS?

    Thanks in advance. Apologies for the I have I have I wish I wish.......

     

    Mat

    459985831_ScreenShot2022-08-17at11_09_25AM.thumb.jpg.2ddb65cb9feee9b7e53ebba038d3c700.jpg

  12. Hi Jim

     

    Try this;

    edit the class named Note-Redlines to <use at creation>

    in that class, tick use at creation in the Text Style box of the same class dialog then select your text style "Callouts 10 Pt"

    click OK - it might work, if not;

    find the attributes pallet, and left click on the 3 lines, beside the ? - choose "make all attributes by class"

    -it might work, if not;

    right click on the redline and choose "locate text style in resource manager", then right click on the text style, make sure the alignment is not set to top baseline, or bottom baseline. Change the colour of the text just so you can see if the redline is actually updating. Click OK. You'll probably need to  "make all attributes by class" again.

     

    Finally, you might need to flip horizontally, or flip vertically your redline object.

     

    Good luck - it worked for me.

     

     

    Screen Shot 2022-08-03 at 5.44.58 PM.jpg

    Screen Shot 2022-08-03 at 5.45.39 PM.jpg

  13. Here’s an idea;

    make a new layer, call it "curtain wall". Draw the curtain wall on this layer

    Make another new layer, called "floor plan 1" draw the program

    same for another new layer, floor plan 2. Etc

    Make sure all 3 layers are the same scale. 

    use the layer options "show snap modify others" 

    turn on/off layers 2 and 3 as necessary 

     

    an alternative; if the curtain wall is aligned perfectly (as it would be IRL) across both floors, and drawn on both floors (layers), VW will display it as one wall in elevation, 3d, section views. Provided the wall style is the same on both layers.

     

    Mat

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