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Mat Caird

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Everything posted by Mat Caird

  1. Good to hear. I remember putting up with crashes for ages until finally I simply updated the video driver and voila. I tried updating quicktime, downdating quicktime, updating VW, updating windows, buying more RAM, and on and on. Seacrhing the tech boiard and trying all the suggestions. But simply updating the video driver fixed all my crashes. One of the techboard posts was from a VW Engineer which simply said "we have found most crashes can be traced back to outdated video card drivers." So there you have it. Mat
  2. The standard reply is "update your video card driver" and I have found surprisingly, that this works a treat. Mat
  3. is tiling enabled? if not, you may need to use the offset x & y options in the oip is there enough light to actually see the textures?
  4. The other thing to remember is the "3d selection" tool. It is beside the normal old 2d selection tool, and I believe is the answer to your woes. Try it out....Mat
  5. Hi All I am using the Renderworks Camera tool to set up my scenes. My project origin and my page are positioned bang in the center of the floor plan model. When I choose "display camera view", the 3d view (it's bounding box)is positioned way off center, meaning I have to pan and zoom to find it. Is there a way to trick the camera into positioning it's view on the page? Does this question make sense to y'all? Thanks in advance. Mat
  6. Sharp....the light looks great everywhere except the overburnt ceiling. I did try adding an uplight, with shadows off, and this helped, but wasn't really the best result. Thanks Dave, Mat
  7. Hi All Has anyone got a quick and easy solution to get a white ceiling, with a soft pool of light showing from the light-source? I have tried using the matt reflectence shader, winding diffuse right down, and ambient right up. Of course, then I need to wind up the layer lighting level, which washes out the rest of the scene, but does give a nice white wall. If I dim the light source, then the shadows on the rest of the scene aren't as nice. If I move the light source away from the ceiling, then the overburnt area just occurs somewhere else. And I haven't got time for radiosity. I could build a lampshade.....then I get a huckery shadow from the edge of the shade. I could add another light, shining upward, with cast shadows turned off. But I really wanted something easier. Any ideas anyone, and thanks in advance. Mat
  8. Mat Caird

    HDRI issues

    Hi SRL In the Resource Browser, there is the option to edit the HDRI background. From here, choose Options, then wind down the quality. I find that for interiors, Low Quality produces a better result, since it cast 4 or 5 distinct shadows, more like what happens in reality with multiple light sources. Also, if you use high quality in interanl scenes, the result is often grainy. Apparently this is a shortcoming of HDRI, as it's not really designed for internal scenes. That's all I know. I have never had much luck with Radiosity - takes too long. But I haven't played with it much either. Good luck, Mat
  9. I used to do it like you (create symbol), but it becomes cumbersome when there are changes. I now just simply edit each individual window. If you get you classes right (style 1, style 2 etc) then the 3d appearance will on all of them at once. There's bound to be times when creating the symbol is faster, and leaving windows editable is faster. I figure if you have to open the file in 12 months time, remembering which windows are symbols and which aren't is probably too hard, and just overly complicates the job.
  10. It's on the layer DPI setting I think you want. Edit the layer to change it. We use 200DPI It's possible you have poor quality textures to start with, in which case you need to start with better jpgs.
  11. go to the sheet layer and select the viewport. In the OIP the bottom button is "Section Line Instances" Hit this button and use the drop down at the top of the box to choose "Sheet Layers" Put a tick in the viewport on the sheet layer you wish to see the section line. Be aware that naming your viewports makes this part easier. Mat
  12. Is it just me, or does 12.5.1 feature smoother zooming and panning? Has anyone found a list of the fixes in this release? Cheers NNA. Mat
  13. i THOUGHT IT WAS "USE SPECIAL PROCESSING FROM TRANSPARENT BITMAPS" IN THE PRINT DIALOG sorry about caps
  14. Do one wall. Then the door will insert properly. Change to a front view, trace around the wall and door opening with a polygon. Extrude the polygon. Change to a top view and align the extrude with the outside face of the wall.
  15. interior, and here's the image at low quality.
  16. Hi All The new HDRI feature is great, and I have had some good success with it. The latest drawing I am doing however is exhibiting a pronounced grainness when the HDRI render quality is any higher than 'low'. Can anyone shed some light (haha) on this please. Thansk, Mat
  17. Hi All Here's what I do to improve my renders; 1>Export the render as a jpeg, best quality 2>Open it in photoshop, or the GIMP 3>Duplicate the background layer. 4>Use the find edges filter on the new layer, then set the opacity to 20-30 (Use 'difference of Gaussians in the GIMP) Sometimes it's worth experimenting and selecting all the white, and deleting it. This allows the edges to show through without bleaching your image too much. 5>Duplicate the background layer again. 6>Use the diffuse glow filter (soft-glow on GIMP), tweak the opacity until you are happy Import back into VW! Here's the pictures.... The original image straight out of Renderworks the edge detect filter in The GIMP, I probably could have done more pronounced edges to get a more cartoony feel The soft glow filter in the GIMP With all layers on, and opacity adjusted
  18. Nicholas - diffuse glow in photoshop (on a new layer with opacity set to 25%), then find edges (of the original, (on a new layer with opacity set to 25%). Is, - you're right, I should have drawn the box - oh well it's gone to the Client now. Thanks guys Mat
  19. Hi Everyone, thanks for all your comments. Ok so I took on board some of the suggestions and have come up with this, which I am happy with. Further comments for interest sake would be appreciated.
  20. Hi All I am designing an interior refurbishment for an elevator. I need to fake the drawing to give it a "expensive modern shiny look" rather than the crusty antique look that it has at the moment. I have played around with the light settings but the stainless steel walls either become too blue, or too yellow. The lights are an HDRI background, a little bit of blue layer ambient, a flourescent tube from the "accurate lamps" library, and a blue colored point light. Thanks in advance, Mat.
  21. did you remove then add back in the menu command as I described in my first opst? Mat
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