Hello everyone,
Is there any debugging procedure for a DGM?
I have a set of modifiers, pads and grade limits, tried to adress most modifier conflicts, but there are still strange things happening in the resulting topography.
For one proposed countours do odd zig-zags in unexpected places, which cannot be deleted using the "modify proposed contours" mode. It is possible to delete the extra vertices, but they just bounce right back.
Also, straight and curved roads create overlapping pads which then result in modifier conflicts. Is there a way to connect them properly?