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swcreative

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Everything posted by swcreative

  1. Is there release notes anywhere for the first update that was released for VW2024? I can't find them anywhere.
  2. If you open the Number Stamp tool preferences (double click the tool's icon or select the tool and click the wrench tool preferences icon in the toolbar), you can change the number the tool starts with next time you use it by putting "1" or any other desired starting number into box for StartID
  3. This issue with Fine tune camera view happens 100% of the time for me, not just on old files in 2024 but even on fresh files. Another problem is all of the sliders in fine tune camera don't actually do anything except for zoom - this exact issue was also a problem on the release version of 2020 as I remember submitting a bug report for it. Another 2024 issue is final quality renderworks rendering viewports with clip cube enabled seems to be broken. Objects that would be hidden by the wall my clip cube is cutting off do not render, they render fine in shaded mode.
  4. In VW 2020(spotlight) when I am in the perspective of a Renderworks camera the fine tune controls don't work other than zoom/perspective while the camera view is activated. They do work if the camera is deactivated but you cannot see the camera frame markers when it is deactivated. This was never an issue in 2019.
  5. Generally when I find the bounding box just isn't adding those last few chairs where I want I just do it manually, but instead of adding individual chairs outside of the seating area I right click on the seating section and choose Edit and then copy and paste/position the chairs I need. When you exit the seating section edit the tool will then redraw the boundary box and the object info palette will include these new chairs in the count for the section.
  6. I use vectorworks to design trade show booths that often have a dozen+ panels each with their own printed graphics. It would be very helpful to be able to import multiple image files and each one shows up as an individual renderworks texture resource. Right now I have to do each graphic one by one and it can be very time consuming on projects with a lot of printed panels.
  7. Can I convert a lighting device to a symbol that I can use to do this or do I make something from scratch? I tried making a basic hybrid symbol with a simple shape for the 3d light and I was able to create a 4 bar that was treated as 4 lighting devices as you show however the lights do not tilt to line up with focus points.
  8. I have attached the file that I created this morning with the issue I am having, I also screenrecorded myself making this file so you can see if there is something I am missing or doing wrong: test-4-bar.vwx
  9. I've tried following this multiple times but after attaching the record to the created symbol the inserted symbol is not treated as multiple lighting device objects as your video shows so the lights cannot focus like you show.
  10. I am also encountering this issue. I feel like it was introduced with SP4 as I have never had it before this update. It doesn't matter if it is a new file or old file 3d loci are not visible in any view other than 2d plan.
  11. This is something I also struggle with a dozen+ times a day (6 core mac pro trashcan), it doesn't matter what project or the complexity of it. I would say 95% of the time if I render a viewport in renderworks, then change the lighting setting on the viewport (IE change brightness from 35%-50%), the result will be it won't render and a couple seconds after pressing render it will just show a black viewport, and nothing can fix it unless you restart the app. It is very annoying if I'm trying to render out multiple viewports for publishing and I've already rendered a few before this happens, as I then have to re-render the other viewports as well after restarting. This happens in 2018 but used to happen to me in 2017 as well before I updated. I have also had the issue that chris0325 describes, though less frequently than the other issue, I make changes to my drawing but rendering with renderworks shows the state of the drawing from earlier before changes were made. Maybe a temporary fix for the Vectorworks team until they can sort this out fully would be to give us a menu option to restart the Cinema4D renderer in the background without requiring us to shutdown Vectorworks. I've tried force quitting it in activity monitor but it doesn't restart up, then Vectorworks doesn't even attempt to do any rendering after it has been force quit.
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