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  1. Thanks Josh. I tried this. Whether I change the size to .01" or 100', the scale of the texture on the object remains unchanged.
  2. There doesn't seem to be a way to scale or offset textures on subdivided primitives. Nor does changing the object size in the resource manager make any difference. Am I missing something? Bonus points if anyone can tell me how to apply a decal to a subdivided primitive.
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