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HalTDavis

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Article Comments posted by HalTDavis

  1. I've taken a couple of courses in logic and programming, and I'm kind of new to vectorworks, but I see two possible routes here.

    The first is putting in a minimum and maximum Lux value, a geo-reference and position data for where the sunlight would come from (which would require you to set up a light source that would serve as the sun), select a general shape\ratio of sizes of sides\perimeter for the holes (thickness could come from the wall object), you'll also need to know how far from the edges the holes need to sit, and how far apart you want them;  and set up two layers with both the maximum and minimum number of holes based on that info.

    Another way is to give it how many holes with all pertinent sizing, etc, and getting back a LUX value in the room, which is just a light meter in different corners.  You'd still need many of the components from above.

     

    Here's what I would do.... ...Seating charts are already built into Vectorworks.  You can use that tool with special object you create (a 3d shape of your holes), and then set the seat counts to change the number of holes per row, and set the vertical distance to change the number of columns.  You'd have to create the LEG and SEAT marks in your shape for VW to use, but it would give you a way to populate the surface instantly, and ctrl\command +Z to go back and do over.  You'd have to get the data from one hole first, placed in different random areas, by subtracting it from your wall, then measuring the light from it, to give you an idea of how big it would have to be to get the right amount of light at it's outer falloff, which should be about 1\3 to 1\2 of your LUX needs for lighting in the darkest part of the room.  You'll also need to know what those needs are for how bright it should be.  Measure where the extreme falloff begins from the center of the beam of light, and set your distance between seats to match that or just a little more than that by up to 4' for every 10ft of ceiling height.  You'll have to create a 2d planar shape that matches your ceiling or wall shape so you can create the seating chart, but once you do, you can align and ungroup the seats, then subtract each one from the wall.  Just remember that you'll have to align the plane of the seats on your surface in 3d, so alignment options would be useful to you for align Left\right\center, top\bottom\middle, and you may have to use the rotate tool.  

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