Hello! I want to reference my marionette object to a geometry which is outside my control geometry, naming it in the menu of the marionette object I create (as shown in the object info panel). I made a simple example to explain better this issue.
I created a rectangle (the only control geometry placed in 0, 0, 0) and in my script first I extrude it, and then I intersect it with another object that I call in a second moment.
After naming the object in the menu, the result is shown (pics 1-2).
If I move the surface, the script is still working (pics 3-4)
But if I move my marionette object (pic 5), the result (pic 6) is wrong: actually is the same of pic 4.
From what I’ve understand, the intersection is considered as if my marionette object stays in 0, 0, 0. I think it’s a reference problem, but I’m not sure. How can I solve this?