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Alexander Dron

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    New Zealand
  1. Thank you for your reply. The idea was for graphic landscape representation for possible tile layout around the pool. You are right, for this purpose, native Vectorworks tile resource or a tile symbols would do the task just fine.
  2. Hello, there. Thank you for sharing this wonderful script. I came across this script wanting to try the pool tiling layout. I was wondering if this script would help to generate the tiles with varied dimension to fit the pool length. How hard it is to adapt your wrapper to do just 600x600 tiles? I would like to know if this possible: - As a symbol of 600mm tile to start at each end of the pool corner (placing at symbol's locus, as per your original symbols instructions) - Resizing middle 3 pavers in width to fit I managed to create a custom symbol following your instruction., but the effect of using the script gets the same effect as using the simple custom hatch of the tiles... that usually offsets and does not match the pool dimensions. May be for a test, generate 1 row of pavers around an object if that makes it easier. That would be very helpful to get that script adapted to get auto-sizing of pavers. Or am I a looking at the different script option you might have shared in the past? Attached the diagram for reference. Thank in advance!
  3. Thank you Marissa, that what I was after. I will try to implement that node sequence into my test network and see if I encounter any issues or find more questions.
  4. Hello, I am new to marionette scripting. I am slowly getting the logic of how different nodes act and are used. I got a question regarding getting intersection points from objects. You have infinite intersection node that only does line to line intersection and extracts coordinates . Is there a node to get intersection coordinates between a line (2point) and a polyline (3point or more)? In the image, just a quick example I am trying to achieve: 2 objects were created from list of points (in this case just from existing objects by name). The node seems not to understand the intersection point correctly, because I am using a poly line object and the result is a funny coordinates for a red locus. Could somebody help to rewrite the intersection node, to be able to pick up a poly line objects from input? If somebody already written one I could use? The marionette library contains infinite segment intersection but it doesn't make any difference, although you would think that in this example, the intersection is on a segment of a poly line...😕 Thank you
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