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jeff prince

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Everything posted by jeff prince

  1. @Don Seidel agree with the sentiment in terms of having the ability to place a gate like a door. I am increasingly moving towards a BIM workflow for conceptual work and rendering along the way. A true landscape BIM workflow which incorporates design objects would be nice. Right now so much of BIM seems to revolve around standard construction and rectilinear geometries, forcing us into using auto-hybrids for anything that is a little different. I would love to be able to take my custom modeled gate, throw it in a gate container object, and then be able to get it to behave like a door in a wall (hinge points, swings, trimming the wall or fence it was placed into). As the project matures, being able to add hardware, operators, etc would be great. I challenge the developers further to create a special gate object that lets us copy in our highly customized 3D surfaces for the gate geometry.
  2. @Chris Rogers If you reconstruct the property line using VWX's property line tool, the resulting object can be configured in the OIP to act as a texture bed, which will then appear on your site model very nicely. If the property line tool is too aggravating to use, you can alway trace the property line you have been provided with a polyline and use "create objects from shapes" to make the property line object. Attached is an example of this, the purple area is a property line object depicting a preservation area of the project. Incidentally, all the other items shown on the site model are also texture bed applications using hardscapes. It's really one of the nice features of a site model and VWX in my opinion.
  3. @trashcan there are a bunch of example images and files in that thread I linked above. Here is another one especially for you 🙂 I took an image off the internet, ghetto masked it, saved as PNG w/alpha. I brought it into VWX as a resource. Drag and dropped it onto a rectangle. Made an image prop of it. Made a texture out of it and applied it to an extrude. Hope it helps. trashcan.vwx
  4. @bgoff I have attempted to attached the site model to this post. Hopefully it works. site model trouble.vwx
  5. @trashcan I imported it as a resource per your example problem.
  6. @bgoff thanks for the reply. 1. DXF contours from point cloud software 2. Not that I am aware of 3. The file is over 20 MB just for the site model. What is the best way to share it? I deleted over 100 duplicate labels yesterday. When I opened the file this morning, they are back. Huge wasted effort 😞 Thanks for any insights.
  7. @trashcan Yes, I can import a PNG with an alpha as a resource. That resource can then be applied to an object with the alpha channel behaving as expected using drag and drop. Hope it helps. I’ve been going crazy that thread I linked. No solutions have been provided 😞
  8. I just turned on the labels for my site model. There are over 20 labels stacked on top of each other in several locations. When I say stacked on top of each other, they literally share the same handle point and can not be differentiated when you zoom in very close. Why does this happen and how is it prevented?
  9. You might be interested in this...
  10. @P Retondo they will when you update the site model, unless there is some setting which will prevent it.
  11. mystery solved... "disable interactive scaling" must have been accidentally activated. I didn't even know about that button until I stumbled upon @Pat Stanford 's post on the topic.
  12. @rDesign thanks for posting the file. It doesn’t work for me 😞. I’m stumped.
  13. Yes, I’m on 2020. It’s weird not seeing the control points as explained in the help menu... I haven’t changed the vectorworks workspace or default behavior since installing it.
  14. @rDesign @CipesDesign Thanks for the replies folks. Unfortunately, when I create a property line, there are no control points for the text. The control point that appears is for the middle of the line segment, moving it with the reshape tool changes the property line’s location. I can’t figure out why I am not seeing the control point for the text object. I started a new file and created a property line from scratch to see if that resolved the issue but it didn’t. I’m at a loss here.
  15. I created a property line with the tool bearing the same name. I can not figure out how to move a few of the labels. I tried the reshape tool, but I do not see a point to grab for the label. Any ideas?
  16. I typically build my site models based off of data that is geolocated. This is great for displaying the actual contour elevation values as they relate to the real world. However... I have to relocated my model from its actual 3D position ( 2700' above sea level and miles away from the orgin on X & Y) to the internal origin (0,0,0) to import into Twinmotion. This changes all the contour elevation labels to being distance from z=0 and is undesired. Is there a way to change the way VWX starts generating the contour label values? In my example, I'm looking for a way to tell VWX to change a contour it thinks is at say 100' to 2800' so as to preserve the automatic labeling once changes are made. I've dug through the help menu and have not found a way to do this. thanks, Jeff THERE IS A SOLUTION TO THIS PROBLEM IN A SUBSEQUENT MESSAGE...
  17. I have a project that is geolocated and set at the real world elevation. Consequently, it's a long ways away from the origin. This makes importing and working with the model in twinmotion difficult, if not impossible. I can't drag the model down to the origin within TwinMotion. Are there any tricks that can be done in vectorworks to resolve this? Essentially, I would like to keep my Vectorworks file intact, preserving the layer elevations and site model's relationship to the real world position. What is the best way to handle situations like this?
  18. I managed to correct this by editing the object's render settings in the OIP. In the render tab, I changed the part to "main slab texture..." This gave me access to the typical ability to change the map type settings, I changed it from default to auto-align. This fixed the problem. I then set it back to overall class texture so it would behave like my other hardscapes. No stretching and looks the way it should 🙂
  19. @Benson Shaw thanks for the tips, I’ll have to experiment with these aligned hardscape more and will try your work around. I might have to suggest a wishlist item if this is actually how the tool works, could get ugly patching hardscape on a large project with many of these objects.
  20. No matter how accurate the reality capture, we are ultimately working from interpretations of interpretations that will be built by a person interpreting our interpretation of the available information 🙂
  21. Use the contours to build a site model Edit the site model's crop by deleting the one it made for itself and replacing it with your teal line. Easily done faster than it took to write this post 🙂 site model generated from contours Same site model clipped to its property boundary. and you can get all crazy with it by clipping to curves and such if needed.
  22. FYI, It exports to c4d with the no texture applied to the aligned hardscape. Is that typical?
  23. I just created an aligned hardscape and my texture looks strange. Is this normal behavior? Kind of looks like the mapping needs to be reset, but I don't see how to do that with a hardscape. Here's the plan view with the offending hardscape highlighted. It's using the same texture as the hardscapes adjacent. looks bad from any angle too.

 

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