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Jeff Prince

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Everything posted by Jeff Prince

  1. Best way to deal with the multi story building is the use of an xref for each floor. That way they can be stacked and compared and best corresponds to what you would export from vectorworks. Essentially, this is using an autocad xref like a vectorworks Layer.
  2. Yuck. I don’t get why anyone would want their building files tied to real world orientation, that’s what site models are for. I’ve worked on international airports and university campuses with multiple buildings being constructed simultaneously… everyone preferred the buildings to be located on the site, not their building file. Why are architects wanting to do this in recent years?
  3. Single layer workflow? You must be speaking vectorworks. if that is the case, your AutoCAD person will need to create an xref for each Vectorworks Layer you provide as an exported DWG. As far as your orientation statement, I assume you are referring to the traditional practice of having buildings and structures orientated to the sheet instead of the real world. If that is the case, simply say what you want, people in AutoCAD have been doing it either way for decades, BIM systems did not reinvent anything here.
  4. Landscape area set to “texture bed on…(existing or proposed)” will stick it to the site model. You don’t have to set the elevation, landscape areas and plant objects adjust themselves to the model when they are over a site model. Just update the site model to see the change.
  5. Click on a database row and pick “set criteria.” Maybe @Pat Stanford has some time to walk you thru it in more detail.
  6. this will be easy then given you have the doors on different design layers. What you want to do is set the database criteria for each worksheet to look for doors on only those design layers for a given zone schedule. This means you will have 1 uniquely named, but virtually identical, schedule for each zone. The only difference is how the database criteria is set for each.
  7. There are several ways to do this, you just have to make those doors unique by zone and then set the worksheet criteria to filter against that. Some various ways of doing this: 1. Each zone as a different design layer 2. Attach a record to each door and set the value = to the zone. 3. draw a closed polygon delineating the zone. 4. Use the door numbers 5. use some other door attribute
  8. I’ve had good luck flying grids in nadir. Doing the same 45 degrees off horizontal works well too. Keeping the overlap 30% or higher yields best results. Using a processing service (not vectorworks), seems to be the most important decision, all other things being equal. Lots written here on the forum on the topic.
  9. there are tons of textures online that will be vastly superior to anything posted here 14 years ago…. Necromancy at its fines.
  10. Everything is easy when you know how to do it 🙂. Either program can make short work if this task without technical difficulty. Post the file, the desired texture. And a sketch of your intended outcome. This will make it easy for one of us will help you out. alternatively, there are lessons on Vectorworks University which will show you how.
  11. Site model far away from the internal origin is my guess.
  12. I haven’t experienced what you are describing. Perhaps post some screen shots of your OIP info or a file demonstrating the problem. If you have a planting area on top of a site model, your surface area and projected area will be different. Your plant counts will be different too since the surface area changed compared to 2D.
  13. If you follow the thread he linked earlier, you can take part in the discussion there and share your method. It has a bunch of iterations and good discussion on the topic.
  14. I miss Bryce 3D for creating and texturing random landscape features. That was my go to 20 years ago.
  15. What you propose is true, but not how pump and flow tracks are typically designed. One must design the profile to get the desired pump action. Then , using the bend tool, you can take the profile and develop the desired flow. Ultimately, a lot of the fine detail is sculpted in the field by riders, but getting it close virtually can at least help with material calculations.
  16. I don't know. I looked at the Twinmotion/Blender/ recommendation and chose the card that balanced price, performance, amount of VRAM, and power consumption.
  17. @brody98 what Jonathan said, or go find a nice riverrock texture with a bump map already made for you 🙂. Lots of PBR textures can be found on the web which will suit your purpose. Note the geometry highlighted in orange and what a bump map does to create the illusion of geometry, even the shadow from the cylinder falls on the created texture. Final Renderworks necessary with all the good settings turned on, texture with displacement and self shadowing turned on too. all kinds of cool things are possible with textures.
  18. Attaching a record to your accessory item's symbol. Perhaps some fields like manufacture, model, size, cost, etc... Then, run a report to generate a schedule or shopping list. Datatags can be used for the notes, again getting their value from the object's record. I think that's the easiest, least error prone way to roll. Not sure what advantage a graphic legend would add.
  19. Agreed. These tools (sun, wind, temperature) were very handy when they first came out and worked. It would be nice to have them consistently supported from within the program as features that remain functional with each new VWX version.
  20. Here you go. I could have been a bit more accurate with my geo, such is life with a quickie example 🙂 PUMP TRACK-steps.vwx
  21. The fastest, most reliable method I have used places details on a design layer for each detail scale used. I place all of the annotations in the design layer, something I only do for details. This makes copying or referencing foolproof, copying notes between details fast and easy, and composing/editing sheets logical.
  22. I don’t work at Vectorworks, but I would base my purchasing decision on what my rendering and other softwares need instead of Vectorworks. So, for Twinmotion, I recently chose the NVIDIA RTX A4000 for our windows machine, more than sufficient for VWX, silky smooth for TM.
  23. Surfaces like this can come together pretty darn fast with Loft 1 rail, EAP, and mirror using just a few curves (which can be used for a site model too).
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