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jeff prince

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Everything posted by jeff prince

  1. @axhake thanks. The file is uploaded earlier in the thread and the source data is inside the site model.
  2. Any ideas on how to create walls with vertically stacked components? I started this thread to discuss and share examples.
  3. I am looking for some help and discussion about creating walls with vertical components like stone caps. Checkout the thread and file I posted here:
  4. @_James that is very interesting, thanks for sharing,
  5. Still unresolved. Good think I know how to draw and render with advanced tools like pens and markers 🙂
  6. ...and the problems continue to go unresolved.
  7. Crickets. I wonder what people do about these problems.
  8. I've been trying to figure out a way to make landscape walls more efficient but can not determine a best practice which accomplishes the following: quick and easy to make, like a hardscape with styles easy to change when required accounted for quantities in reports for cost take offs and such depict the built geometry correctly such as a bullnose radius applied to a stone cap, tapered or rounded wall top I have built the same wall using two different methods in the attached file, neither of which accomplishes all of the goals above. I've written descriptions and problems with the process in that file as well. Please take a look and let me know if there is a better way. Maybe I'm simply unaware of how to do it. Maybe this is an opportunity to get Vectorworks to add a useful feature. Landscape Walls-Process.vwx
  9. Well this has been sitting around for awhile. How are folks treating their specs in Vectorworks as BIM continues its march forward?
  10. Over 2 months have passed since I posted this thread. Still, no solution. Vectorworks Tech Support emailed me last week in response to submitting a help request... still waiting to hear back. Really compelling marketing strategy...
  11. It would be nice to have a plug-in where changes were coordinated between the two packages. I would love to be able to move something in TM and have it update in VWX. I have been using C4D export from VWX and just doing all my edits in VWX. This works okay as long as you don't change textures in VWX. If you do, it breaks any texture assignments made in TM when you reload the C4D. Working with this in mind is functional, but not as nice as a linked workflow. Fortunately, I am just playing with TM currently and it isn't a mission critical to my projects or workflow. I have bigger issues with VWX changing my textures that have alphas when I export to C4D. I've been waiting for help from Vectorworks on this issue forever 😞
  12. I was messing around today trying to create a workflow for animating a waterfeature in Twinmotion which I modeled in Vectorworks. Does anyone have some tips on how best to accomplish this? I modeled the waterfall and foam by lofting some nurbs. It's okay, but creates a lot of geometry. Here's my result using three different water textures, one each for the pool, waterfall, and area where the waterfall hits the pool. I suppose it could be better if I spend some time making better textures. Any advice appreciated.
  13. @jkibbe looks like you lost your screen shots too, I don't see any images.
  14. I recommend playing Beastie Boy's Sabotage while watching this video 🙂 Note, I rebooted my computer, started Vectorworks, and recorded the entire hardscape creation process which demonstrates the texture mapping issue occuring on a very simple hardscape using default settings and default slab styles that came with the software. Also, you can see how "fixing" an offending hardscape can be accomplished. Seems like a software bug and not user error in my opinion. Your thoughts?
  15. @drelARCH don’t burden yourself too much thinking your process is wrong... Vectorworks maps it’s own built in hardscape styles incorrectly at creation sometimes. It doesn’t matter if the textures are by class, by component, standard slab, or aligned slab in my experience. That example I posted above was using a Vectorworks provided hardscape in the default modes. It’s not a matter of the slab style or converting to unstyled, it seems to be a problem in the program itself. Just yesterday I observed the texture mapping behaving incorrectly on an unmodified standard Vectorworks slab style at creation. Your English is excellent by the way 🙂
  16. @Michal Zarzecki I just noticed another reason not to use drag and drop... If you are using hardscapes with a slab modifier type, those get reset to whatever the drag and drop style is configured to do. Same thing for the eyedropper tool if "plug in style" is active in that tool's config. I'm sure most of us work on projects where we want to change a material for various reasons but would like to preserve any model related decisions that have been made. Someone who is accustom to drag and drop or eyedroppers in other programs could easily assume they are simply swapping materials in Vectorworks when they could be doing some destructive editing unknowingly. The program doesn't warn you or give you the option to keep your slab configuration when editing in this fashion. That just seems like bad interface design to me, requiring users to have deep understanding of the program to make simple changes without creating other problems. Another reason to use the OIP for editing IMHO.
  17. Is your hardscape part of the site model? If so, the "send to surface command" will work.
  18. @Michal Zarzecki Ah, I see 🙂 I don't use the dropdown feature you have shown in the way you want to. If I'm changing an existing hardscape's settings, I'm doing it in the OIP and using slab styles. Drag and Drop application of "Symbol/Plug-In" styles is dependent on having that style configured exactly as desired for the target object. It has all the settings in it, so you can accidentally change settings such as the Configuration from say a path to a boundary, destroy border settings, etc. Editing the hardscape in the OIP will not do that, it's more precise for editing IMHO. I suppose drag and drop would be okay for boundary configurations, I would still exercise caution... especially in regards to border configurations. I think Vectorworks could do a better job refining this notion of 'hardscape styles" and defining the workflow. It's confusing by design at the moment. I've probably spent over 40 hours doing R&D on my workflow, reviewing the various tutorials, and looking at posts here on the forum before adopting my methods. I think that is a ludicrous amount of time invested on something that should be easy. I don't know if my methods are the best way, but it seems to work for me. I'm always interested in learning about better methods though.
  19. @Laura Stone You have to tell worksheets what data you want reported. The distribution rate formula is in the file I posted... you have to edit your reports accordingly.
  20. @Michal Zarzecki I use the default class assignments for the sectional buildups of the slabs in the way you described... it's how VWX behaves out of the box. I was focused on the way I texture the main finish of the hardscape. Sorry for the confusion. I'm not sure I understand what you are talking about. How is it different? The dropdown menu of the hardscape tool is synced with the RM, it's fundamental to how it works. If you click on the dropdown menu on the left side of hardscape tool, this is what you see, a filtered RM view looking for hardscapes. It's fast.
  21. @Michal Zarzecki Hey Michal, you can save hardscape configurations by clicking the button below "hardscape settings". This saves it for your use in the drop down menu of the hardscape tool or in the resource manager. Play around with all this, it will get easier.
  22. Yes, when I said hardscape "styles", they are technically slab styles within the hardscape definition. I created a file with all of the hardscape "styles" I use for projects, even texture variations. With the method I use, it does not matter what layer or texture you set an object to, it gets its characteristics from the slab/hardscape style. This allows for hardscapes to exist on classes without regard to graphic effects. More importantly, you can change the visual and structural style of the hardscape object in one click. Should you need to change the texture of a style, you do that by editing the main slab components and changing the textures there. It's the fastest way in my opinion, I would love to know if there's a better way. In terms of the mapping issue, sometimes just clicking the hardscape settings button will restore a missing texture. Ask me how long that drove me crazy 🙂
  23. Here's the default texture behavior at creation using a standard VWX hardscape style 😞 Here is what it looks like if you change the mapping to Plane in the OIP. Autoalign plane does the trick for everything but the cut stone paver edge LOL. I think this is VWX special way of driving us crazy, here it is changed back to Default mapping after all of the above changes were made.
  24. @Michal Zarzecki in regards to using "by class" for the texture assignments... I tried that method at first having come from an AutoCAD background thinking I would change the class attributes to change everything referencing that class in the document. However, Vectorworks style based system gives you a different level of control and I directly edit textures in the hardscape style definition now. This gives me the ability to have the same hardscape style on different classes with one place (the style) to edit them. Seemed faster and easier that way since I'm usually doing other things to the hardscape via the OIP or hardscape editor anyways. I avoid having to leave the hardscape editor to change a texture via class attributes that way. Not sure what the best way is, but that seems to work for me.

 

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