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Mike Lamb

Vectorworks, Inc Employee
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Posts posted by Mike Lamb

  1. Hi Parveenkd, this is happening because you have two objects placed waaay far away from the origin in your drawing.  To fix, go to the drawing window and use cntrl-A to select all, then fit to objects.  You will see that it zooms way out.  Now use fit to page area, draw a marque to un-select everything there in view, and you will have two objects left.  Delete those, and the drawing will be back to normal.  Let me know if this works.  Mike

    • Like 1
  2. Marshallae, I don't think there is a way to wrap a texture to the curve of radial pavers.  You could also use a try a hatch or a pattern, something with uniformity, they will not follow the curve either, but they might give you the textured look you are looking for.  Set the fill opacity lower, maybe like 30 to 50 percent.

     

    • Like 1
  3. @elch  Just heard back from the development team, I'm pasting their response below.  I'll also attach their files.

     

    Notice that:

    There is a set of adjacent Roadway (Straight) and Roadway (Curved) objects as an attempt to model a complex roadway consisting of straight and curved sections.

    Actually, the Roadway (Straight) and (Curved) objects are not suitable for modeling such complex poly roadways as it is hard to vertically align the separate objects/road segments (as every separate roadway object could be sloped differently). As a result, the site model recognizes modifiers conflicts exactly where the separate roadway objects align to each other. In such cases, it is preferable to use the Roadway (Poly) object which models continuous roadway along a polyline and overcomes the vertical alignment issues.

    The Site model collects modifiers from a custom set of layers (see "modifs_from_custom_set_of_layers.png”) which includes the "modifiers” design layer.

    This means that all modifiers from the "modifiers” layer will be recognized and collected by the site model no matter this layer is set invisible.
    Notice that there are modifiers from the "modifiers” layer which overlap some of the Roadway objects, i.e. they conflict with some of the modifiers that comes from the roadways.

    Please see the attached "Research_Conflicts_Reasons_1.png" which illustrates why the site model recognizes conflicts between the modifiers it collects.

    I have prepared a fixed version of the file (see the attached "p80III_modell_fixed_v2019.vwx") where:

    The set of Roadway (Straight) and (Curved) objects are replaced by two Roadway (Poly) objects (they follow the same path and model the same geometry).

    Some of the 3D modifier polygons in the "modifiers" layer are slightly reshaped (using the Reshape tool) so they don't overlap any of the roadways.

    modifs_from_custom_set_of_layers.png

    p80III_modell_fixed_v2019.vwx

    • Like 2
  4. @elch  I think the site modifier of the roadway is causing this.  I can go in and edit the contours, but they get overridden by the roadway modifiers after you exit the edit mode.  I guess one workaround would be to uncheck the "use site modifiers" checkbox on the roadway, or have the site model ignore the elch-weg layer for site modifiers.  I'll write up a bug for this.

    • Like 1
  5. @Phileas - I was able to reproduce this using 2018 on my Mac, but not in 2019.  It's much easier to select the site modifiers in a 3D view now as well in 2019.  Unfortunately we've stopped releasing service packs for 2018 at this point, so this will not be fixed in 2018.  If you would like to try this in 2019, you can go here for a free evaluation copy:  https://www.vectorworks.net/trial/

  6. Inserting the site model into a new file is going to cause this to happen again, because the site model effectively gets rebuilt as part of the process.  Just make sure whatever design layer you place it into does not have a story assigned to it.  After the site model has been inserted, then you can go back in and re-assign a story to the design layer.  Hope this helps...

    • Like 3
  7. Hi Donna, you need to create a texture and use the grass shader, then apply that texture to the site model or surface that you want to be the lawn.  Here's a link to a video that should get you started.  

     

     

    • Like 1
  8. I did something similar once by modeling the LED tape light.  I created a tiny extrude for the LED, gave it a glow texture, and then placed a spot light directly above it.  Turned in into a symbol and made an array of them.  This did result in alot of lights and a slow rendering time, but I thought the effect was worth it.

     

    Something else to play around with is using the exposure setting on the Renderworks camera, especially if you feel that you can't get the LED bright enough.  

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