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Mike Lamb

Vectorworks, Inc Employee
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Everything posted by Mike Lamb

  1. Mike Lamb

    Pad Modifiers disappearing

    I exported it back to 2018 for you. Let me know if this works! EXE CR59 v2018.vwx
  2. Mike Lamb

    Pad Modifiers disappearing

    @Phileas - I was able to reproduce this using 2018 on my Mac, but not in 2019. It's much easier to select the site modifiers in a 3D view now as well in 2019. Unfortunately we've stopped releasing service packs for 2018 at this point, so this will not be fixed in 2018. If you would like to try this in 2019, you can go here for a free evaluation copy: https://www.vectorworks.net/trial/
  3. Mike Lamb

    Pad Modifiers disappearing

    @Phileas, what Mac OS are you currently on?
  4. Mike Lamb

    Pad Modifiers disappearing

    Hi Phileas, any chance you could attach your file here, and post a short screen capture video of your workflow? You're on 2018, right?
  5. Mike Lamb

    Site Model showing as an "endless tube"

    @Phileas - Glad you were able to work around it. I did file a bug report for it, but it probably won't be fixed until version 2020.
  6. Mike Lamb

    Site Model showing as an "endless tube"

    Inserting the site model into a new file is going to cause this to happen again, because the site model effectively gets rebuilt as part of the process. Just make sure whatever design layer you place it into does not have a story assigned to it. After the site model has been inserted, then you can go back in and re-assign a story to the design layer. Hope this helps...
  7. Mike Lamb

    Site Model showing as an "endless tube"

    Here you go. I also attached a video showing the steps. CRA_EXE_50 Site Model fixed.vwx site model fixed.mp4
  8. Mike Lamb

    Site Model showing as an "endless tube"

    Did you delete the site model, and then recreate it from the 3D poly's while the terrain layer's story was set to none?
  9. Mike Lamb

    Site Model showing as an "endless tube"

    It looks like there is a bug with stories causing an issue here. As a workaround until its fixed, you can set the story for the terrain layer to none, recreate the site model, then change the change the story back on the terrain layer. Hope this helps...
  10. Mike Lamb

    Hollow site model

    Hi Fich, can you attach the site model here?
  11. Mike Lamb

    3D lawn creation

    Hi Donna, you need to create a texture and use the grass shader, then apply that texture to the site model or surface that you want to be the lawn. Here's a link to a video that should get you started.
  12. Mike Lamb

    RENDERING RECESSED LIGHTING LED

    I did something similar once by modeling the LED tape light. I created a tiny extrude for the LED, gave it a glow texture, and then placed a spot light directly above it. Turned in into a symbol and made an array of them. This did result in alot of lights and a slow rendering time, but I thought the effect was worth it. Something else to play around with is using the exposure setting on the Renderworks camera, especially if you feel that you can't get the LED bright enough.
  13. Mike Lamb

    Reflection Shader - does Blur do anything

    Nice test file mjm, thanks for including it!
  14. Mike Lamb

    Is my Imac hampering my rendering?

    Hi Chris, Here are some pointers... 1) Looks like your ambient lighting is up abit high and washing everything out, this might be hiding the effect of your glow textures? Try reducing the ambient lighting(or turning it off completely), and making your existing lights brighter, or adding more lights. 2) The little details add to the realism, like pulls on the cabinets, a towel hanging somewhere, electrical outlets, light switches, HVAC vents, fruit setting on the counter, etc. 3) Create the viewports on a sheet layer, then make a copy of that sheet layer and set the DPI to something low like 25 DPI. set all the quality settings to low, turn off displacement mapping. Use these viewports to tweak the lighting settings to get the effect that you want, your rendering times will be much shorter. Then crank up the quality and DPI settings. 4) In the reflection of the backsplash, I can see there are windows in the room. Try this... Use a helidon, crank up the brightness, and edit the glazing texture of the glass in the window, indirect lighting options, and check portal. Adjust the helidon so the light shines in thru the window and onto the wood floor, it will reflect in the room and give the room a nice warm color.
  15. Mike Lamb

    Final renders

    Very nice, care to share your settings?
  16. Mike Lamb

    Lit fog through window example

    I think this might be the one, also from Stephan. Was posted to the Beta list on 4/1/2015.
  17. Mike Lamb

    Lit fog through window example

    Was this it?
  18. Mike Lamb

    Render light shadows question

    Something else you may want to try is to set the reflectivity on the glass texture to glow, and set a slightly yellowish color for the glow. That will make the glass appear brighter, like it is lit up. Turning on soft shadows for the light will give you a nicer shadow on the ground, and might even make the shadow cast by the vertical supports on the light box disappear. lamp_post.vwx
  19. Mike Lamb

    Render light shadows question

    Have you tried setting the texture that you use for the lamp post to not cast shadows?
  20. Mike Lamb

    Convert Solid Section to Wall

    Hi ronbjr, Have you tried using the fit walls to objects command under the AEC menu? That will create the peaks for you automatically, once the roof is in place. Just draw the walls, place the roof, then use the "fit walls to objects" on walls where you have gables. Or as an alternative, you can go into the roof settings, and check "show wall" where you are using gables.
  21. Mike Lamb

    4-16 rebounds problems

    Are you using the depth of field in the Renderworks camera? If so, what F-Stop setting? If you use something low, like f/4, and set your focus distance to where you want your subject to be, or roughly the center of the room, it will give a nice subtle blur to objects in the foreground and background without hurting the rendering time much. Make the light coming in from outside abit stronger, add some lit fog to your background, and I think it will add abit more realism. Lit fog will hurt your rendering time though. To dial it in more efficiently, duplicate your existing viewport and keep all the settings, then crop the duplicated viewport down to a very small area that just has the area impacted by the lit fog, like where the sunrays will be.
  22. Mike Lamb

    Some of my favorite renderings

    Nice renderings, thanks for sharing! About how long did these take to process?
  23. Mike Lamb

    Custom Door Leaf Location

    I drew my leaf to the exact size that I needed, but I tried it and it does scale, it just stretches. custom_door_leaf_scaling.vwx
  24. Mike Lamb

    Custom Door Leaf Location

    I just encountered this myself, and I think it was because I did not set the insertion point to the bottom center of the door. Hope this helps someone else!
  25. Mike Lamb

    Silent Install of Vectorworks 2018?

    Yep, that path is a tricky one!

 

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