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Meret

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  1. @michaelk, genius, thank you! I really don't understand thsi very well, but I followed your direction, and it worked! Thanks so much. As frustrating as VW sometimes is, this community (also on FB) is so awesome! happy weekend, y'all! Meret
  2. @Boh This script is great, thank you! I have never ran a script before (27 years on VW!) and am wondering if you could tell me how to simply insert an underscore _ after the page name, and thena lso after the VP number, so that it's more legible? I tried to do it in several parts of the script, but then I got error messages. I can't find the obvious place... Thanks so much! Meret
  3. I just got notice that there's a VW update. Should I install that or will it compound the issues?
  4. I am trying to have a skylight that has three walls going straight up into it and the other coming out of it square. So I need a roof opening that splays on one side and is square on three. Below is what I am trying to achieve. The problem is that I either end up with a giant hole in my roof (the link triangle) or I'll have roof jotting into my skylight on its lower egde. Does anyone know how to solve this?
  5. I am also still having the same problem--how is this not fixed yet in VW22? @Matt Panzer and @CipesDesign, do you have any new info? Here's a comparison of doors with different inputs. The problem is the swing: I can't just design a door and flip it in the wall, because then the swing is wrong.
  6. No need to be snarky about it--I am new to BIM and I guess I was trying to use it as such, cutting sections in large detail etc. But yeah, I guess not.
  7. Thanks, Wes! It's just weird because it basically means I can't pull any door details from the model. Doesn't that defeat the purpose? I'm still learning the advantages and disappointments of VW. Meret
  8. I am looking for a way to set my door trim (as specified in the Door settings) back from the inner edge of the jamb in order to allow room for hinges. I'm attaching a drawing showing which bit. Thank you! Meret
  9. Just to simplify, I tried is with another random door (one without the sidelights), and this is what I got. Ignore whether this transom makes sense either way:. First one works (positive number) even if the top is hidden by the roof--ignore that. Second one: frame stays as is, just glass gets opposite slant.
  10. Thanks, @CipesDesign, I wonder what I am doing wrong! Would love your input.
  11. That is not the case (anymore), it seems. If I put a negative rise (I am trying this wit a door with a transom above, so not directly on a window) and the transom just goes flat. i.e. it does not go beyond 0.
  12. I have the same problem! Help! @CipesDesign, no, negative numbers don't work, sadly. @khumenny, did you figure it out?
  13. I'm fairly new to site models, but I have been working on one model for a couple of months. For a couple of days now, it suddenly doesn't render anymore. The surface will show up in Open GL view, but if I render in Realistic Exterior Final, the site disappears--it's clickable, but it's invisible. All the other items render just fine. I even copied in the original site model from its own file (where it renders just fine) to this file and it won't do it. I must have changed a setting, but I don't know which. Help?
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