Hello everybody,
First time posting on here. I did a quick search but really didn't find too many answers.
One of my end users builds a lot of large music festival designs in his VW (currently using 2017).
He primarily uses the Hidden Line view for all his stage plots.
Each page has a different stage and each stage has about 50-100 lights, a stage, a roof, barricade, video walls, and stage risers. Basically, a lot of stuff haha.
He was doing this from his MBP and was working pretty good until the designs got bigger and bigger.
Currently we have built him a nice little setup an i7, 32GB of ram, and a GTX 10 series GPU.
When he publishes in Hidden Line mode the render times take well over an hour. The system memory has peaked at 28-30GB and the GPU load currently sits a 0%........
What can we do to get some of that work load moved over to the GPU? I understand that the openGL render will help offset that, But the openGL view will not work for what he is trying to accomplish. He needs line mode so each light and device shows up in a nice sketch up view with all the names, labels and positions associated with those devices next to the device. openGL mode takes all of that stuff out of the render and that information is more important than the actual render itself.
Is there a way to have the Hidden Line mode render through the GPU? Is there anything we can do to speed up the Hidden Line render mode? When we render via openGL it works very nicely, just baffled how a Hidden Line mode takes longer than an actual full color render takes? There HAS to be some way to the GPU to help the render speed on this, right?
Sorry if I'm not cleat enough on all of this. I'm more of a computer tech and our end user is too swamped to reach out so I'm trying my best to help
Thanks for any help you guys can pass my way. Have a great week!
*On a side note, does VW work better on multi cores, or a very fast single core?*