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About jweston

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  1. Having just gone through this process myself I will try and offer a little help that worked for us. Go through your Vectorworks file and figure out where you want the pivot point to be. (in our case I created a simple box symbol symbol, and made it a lighting instrument) This allowed me to leverage a worksheet to make a nice list of all my pivot points that I could print out. (pivot point name for organization, and then X,Y and Z position - in inches based on document units) Exported that list to Excel. Reason we did this was so we could swap Y and Z positions before entering them into Vision (as they have different coordinate systems) and that always gets confusing to remember. Then in Vision we created a New layer in the Scene Graph for each rotation transform we wanted. For each new layer, we named them accordingly (ie. Truss 1 Transform Rotate) and adjust the X,Y and Z position of the layer to match with the pivot point we figured out from Vectorworks.(this is where having the pivot point figured out already sped things up, kinda) For each transform we exported a .mvr that only included the truss, objects and lights needed for that transform. You merge each .mvr in to your file one at a time. After each import you can drag the .mvr layer "into" the associated layer you created to nest it inside the transform layer. Adjust the DMX transform data as needed in your high level transform layer to get the rotations as you need them, and the nested layers follow suit. We found it helpful to export our Truss in a vertical orientation from Vectorworks using the same pivot point we wanted. That way we could default the DMX transform channel in the console to 50%. This allowed us to rotate the truss both positive and negative directions without needing to nest yet another dummy layer for transforms. I hope this helps. I hope that there can be work done in this area to make this process easier. The future of integrated previz is already here, it would be nice to have a better workflow. Cheers!
  2. For what it is worth, I am currently patching a show using JDC1 fixtures in 62 ch. mode and everything is working out pretty well. Using Art-Net (GrandMA2 console however) Only thing I can tell is TILT might be off, but have not done full testing on that.
  3. Should we make an enhancement request for this? It seems that this process is very labor intensive. I would think some sort of automation, and information for the user would be desirable? I know in the past I have encountered a change to an already existing fixture that has caused issues. I would think there should be a nice way to get these "release notes". Along with a way to somehow show we are out of date... vs just checking for an update... and it then getting applied without any options...
  4. How does this work for a simple extrude shape? where is the Name for the MVR object?
  5. Even something like H-FOV in the properties tab would be enough to clue anyone in. Thanks for the knowledge!
  6. is the "FOV" setting for Horizontal, Vertical or Diagonal? Thanks!
  7. I have noticed some of these issues as well at times... yet I was unable to re create them on demand.
  8. Seeing that the dark theme is really nice, is there a way to create a dark "beta" theme that maybe makes the chevron theme in the background a dark red and dark theme? I totally see how it needs to stand out to remind people they are in, or not in the beta sections, but it is like turning on the sun! Cheers
  9. Jim it seems that the beta forums do not follow the dark theme selection, is this something you agree with or is it not possible/a setting on my end?
  10. I second the motion for release notes. Also a link to an updater would be good.
  11. Just updated to service pack 3 and still seem to have this issue. Anything to fix this annoying issue?
  12. Sounds good. I know that for me it happens even if I save the palette positions, and then just bounce between a workspace, or close and re open the file. Only difference would probably be that I am on a dual monitor setup. Thanks!
  13. Has anyone else run into this issue? Should the bug have been sorted by now or is it still a persistent issue? Thanks!
  14. Ah fantastic, thanks saves me the time submitting. Cheers
  15. Is it sad to say that it is good that it is not just me, looks like we can report this as a bug?


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