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About Atoman

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  • Occupation
    Senior Exhibit Designer
  • Location
    Milwaukee, WI

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  1. I would have to agree. I am unimpressed with the overall performance of Renderworks. While one may be able to get somewhat more photo-realistic renderings, the time involved for us is not worth it. I was able to get multiple images in just minutes, with incredible real time control over lighting, textures and views. In Renderworks, you burn so much time chasing down all the dialog boxes and parameters to get it (what you think is) just right, only to have it turn out less then what you'd hoped for in the final rendering after a huge amount of time, hours and hours. I'm sure it is powerful, but the interface is not intuitive at all and not well explained. It has taken me the better part of a day (while waiting for renderings) to find out in other peoples blogs or tutorials, setting that should in my opinion be tied to the action one is attempting, not buried inside of other functions. Indirect lighting being a prime example. I am so frustrated at the lack of functionality.
  2. The transition from Artlantis to Renderworks has been very painful. One of the problems I seem to be having is applying decals to a curved surface. The process seems to obliterate any original texture and make the object itself invisible with only the decal showing. Sadly, I've got a huge project due tomorrow...
  3. Agreed. The work flow to use the Renderworks aspect is highly counter intuitive and the help files are really less then useful. We're pulling our hair out trying to get our output time and quality for rendered images anywhere near the Artlantis output. -Aaron
  4. Nice to see this process hasn't gotten any better... Sad.


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