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  1. Thanks, that's all great. I'm going to have a look at GDTF files a bit better tonight and compare the ADJ I have that does display the gobo correctly and the Chauvet that doesn't and see if anything is different. The ADJ also has a problem with the shutter channel as it doesn't seem to respond correctly to the "Open" section of the range. GDTF seems great, the personality I made for the solo works perfectly with the zoom functioning as it should. As for the GDTF builder, it seems that this isn't yet available for my Mac, is this correct? Oh and why are focus directions lost when I use GDTF fixtures? Cheers, Matt
  2. Hi all, hope things are going ok out there... I've got a bit of pre vis to do for a small venue and I'm struggling to get it all happy. The fixtures are: Chauvet Intimidator Spot 260 which I've had a fixture made by VW and sent through. This has come with the GDTF from the GDTF website it seems. They work as expected in Vision apart from the gobo which seems to do nothing. I've checked the GDTF file and it seems okay but I'm pretty new to it. Any ideas? ADJ VIZI Beam 300. These again came from VW and seem to work okay. Chauvet COLORado 1 Solo for which there is no VW or Vision fixture so I've had a play with the GDTF builder and made something that seems to work apart from when I move the zoom, every now and then the beam looks like it has a ring gobo in it. Also using the GDTF fixture doesn't seem to carry through the focus information either. If I set it to a "Solo 2" (as a VW fixture) then the focus point is correct but it's missing some features like zoom. Oh and VW programmers, please, please, please, put a column in the fixture selection box showing the number of channels each mode uses. I know there are many ways of checking once I've loaded the fixture but when there are 6 or 7 personality types and they may or may not be correct just knowing how many channels are used in each personality would be ace. And...... one final question, when I load an MVR file, if I select "use GDTF" instead of vision, where does Vision look for the GDTF fixtures? I think I've worked out that when I select "use Vision" it will use whatever is selected in VW. Is this correct? Sorry, loads of questions there, any help much appreciated. Matt
  3. Sure thing, here's the file, I've just tried to reproduce it but it doesn't even want to rotate the fixtures. When selected, the light goes out and it doesn't move. That would be a shame about the lack of gobos on ETC lanterns as they're pretty universal world wide. I hope it's something simple.RNCM v10.v3s cheers
  4. Cheers, That's really appreciated, I found the glitch and it was certainly my fault, I had the x axis rotated 90* so everything was out. I did initially have a play with the rotate 3d option and whilst the light moved, after wiggling it around a bit, I stopped and not a single part of the light lined up, the clamp was over here, the feet were over there and I couldn't seem to get it to line up with the plane I wanted. The attached pic shows one after playing with rotate 3d and then setting all the rotate parameters to the same as its neighbour. As for gobos. I can't seem to find where I would select them... sorry, me just being blind I reckon. In the properties window there's an arrow just before the "Colour Wheels" option which allows me access to the gels. For all the generics in my model (etc 15-30 led and tungsten and Strand SL's) there is no arrow next to "Gobo Wheels" text. Thanks in advance.
  5. Hi folks, so I'm really getting on with this quite well. I've created my first piece and sent to the client (recorded from my phone camera from the screen as I needed to have the music on it as well) and they're impressed! So am I 🙂 I've been told I've also got a bunch of Chauvet Colorbattens to play with so these are going as a row along the base of the Cyc but I'm also going to stand some vertically to break up the space a little. I don't seem to be able to rotate them on the correct plane however. Rotate y and z both work on the same plane but in opposite directions so they won't go vertical. I can still program the show like this but am I just missing a check box somewhere? Gobos - I have quite a few units (etc lustr 15-30s and some Strand SL's) that have some breakups in them. Although they both have a tab in the Properties section it seems to be inactive. Is it possible to place a gobo in these fixtures? I've looked through the help sections but I'm still not quite used to navigating the system so any help is really appreciated. Matt
  6. Thanks very much for your reply, The VLZ problem was certainly one at my end so I think i'd better fess up... The Chamsys desk has two personalities, one of 61ch and one of 56. The 56 ch seemed to work better but not properly, when I did some digging i found what you've just told me... there is no 56 ch so I have no idea why my desk has one... I've edited the 61ch head on my desk and all is good. Thats a shame about HIS but the venue having them in this mode is rare and I'm sure I'll be able to morph some of the info once I get to the venue. I can't seem to see where in the OIP the dmx footprint is, I've included a screenshot if that helps. for those fixtures without the channel numbers in the name (and with the TW1 having the wrong name for the mode) the only way I seem to be able to find the number of channels is to either view in Spotlight - dmx patch which can sometimes be hard to relate to specific fixtures or export it to Vision and check there. Am I missing something from the OIP? Thats great news about the GDTF fixture design stuff. I had no idea about it before and have just read up. looks really promising. I'm used to being able to build and edit fixtures in Magic Q and appreciate that its hard to keep up with the fast moving pace of new fixtures coming onto the market.
  7. Thanks, I'm sorry if I come across a little grumpy, thats not normally me! I think I may have hit quite a few blocks on this particular project and its just got to me a little bit having just got the full version. I'll put a request in shortly. Also, thanks for the direction to the manual, I found the help section very useful.
  8. Hi all, So after playing with the 2 universe version I thought it would be just what I need for an up coming set of shows. Cutting it all a bit fine but, hey, thats rock and roll (or a bucket load of dance pieces actually). The shows are in less than two weeks time so if anyone has a solution then it'd be really appreciated otherwise its a lot of money to spend not earning its keep! I can't go into the venue and re address everything as there just isn't the turn around time and I doubt they'll let me. Here's my list in order of urgency: Varilite VLZ Profile, no fixture for the 56 ch version - this is a big issue as there are quite a few in the venue and will be the main moving light for the show. The venue also has a load of ETC LED2 lustr profiles (15-30 and 25-50) that are in HSIC mode. The only personality type in Vision is RGB 6ch with no dimmer. I've just morphed my desk fixtures to the 6ch mode and added a virtual dimmer but until I get to the venue I have no idea if morphing this back to a HSI fixture with dmx dim will work... Again, these are the most common fixture in there apart from some parcans so I need to get a fix for this asap. Can’t seem to find a 19ch version of Varilite VL1100 TID. Have used VL1000T-TI which seems to work but I haven’t been in the venue yet to see if its the same. Martin TW1 Personalities, can these be removed/edited/renamed? It took ages to work out what was the right one, we only need two. Martin Mac TW1 is the working 20ch extended version Martin Mac TW1 Extended does not dim. Martin Mac TW1 8b is the working 14ch version. Martin Mac TW1 8b Extended only has 14ch and does not dim. A few other things that i'd like to see (now I've parted with a large sum of money) is a column in the fixture mode select box showing the number of channels for the mode and ideally somewhere the ability to access a view of the channel layout for each fixture so I know its right. Cheers in advance, Matt
  9. Also just put in a SGM Q7 which has a beam angle of 110 degrees and its looking like 25 or something.
  10. Neither the Palco 3 or 5 have a zoom feature, they're pretty old and just have a set of interchangeable lenses (hence me finding them in the attachments section). Heres a link to the manual: http://tandm.co.uk/documents/User Manuals/SGM/Palco 3.pdf
  11. Okay so that bits work in progress then.. There isn't (or shouldn't be) a focus on the fixture. I should've mentioned that VW only has SGM Palco 3 Mobile (movable head). I'm only using standard palco, Channel layout: Ch 1 Shutter/Strobe Shutter and strobe functions are adjustable and random. Pulse Functions Ch 2 Dimmer intensity control Ch 3 Continuous Red saturation control 0-100% / White1 Ch 4 Continuous Green saturation control 0-100%/ White2 Ch 5 Continuous Blue saturation control 0-100%/ Amber Ch 6 CTC Continuous colour temperature control Ch 7 Macro functions Ch 8 White balance control
  12. Okay, so I've found the "Manage Attachments" bit, I've put the 25 degree lens on the units but when I do that, the light goes out and there seems to be no option in the attachments section anymore, not even to remove it..... Hmm....
  13. Hi, so I've added some SGM Palco 3 units to my show and the beam angle in the vectorworks model is 8 degrees rather than the 25 degree lens I have in it. I've edited it in the symbol in VW but the image in Vision seems to be really quite tight. Where do I edit the beam in Vision to the correct width? It doesn't seem to be in the properties window. Cheers.
  14. Cheers, that much appreciated. Changed the fixture mode, thought that the fixture would have that set beforehand.
  15. Hi folks, I'm new to Vision and slowly learning it. Please bear with me, I'm going to fire some probably daft questions up here but I do look for answers before hand. So I'm happily getting some lovely looks from the movers I've put into my Vision files but I've patched a few S4 profiles and some Arri 2ks. They're in the vectorworks file, I've addressed them in the same way as the movers yet although they appear in the Vision 3d image, they aren't in the patch window... What am I doing wrong? Cheers.


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