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DBLD

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Posts posted by DBLD

  1. Hello

     

    I am having a similar issue where the fixture has a clamp (edit 3D from Resource Manager), but aren't showing them when put on to the plan. They do however show in some of the Graphic Legends. I have every class and design layer turned on.

     

    I am on version 2023 SP7.

     

    image.thumb.png.02cbd0cdfa209ac4cbd16dfec142da81.pngimage.thumb.png.29a4629d2c5fdbfdf7256dc70d231e2f.png

    image.png.47a81c0fe4a940522fa499d08f2d5752.pngimage.png.d69d59f80df7b377321314ef3c4d303e.png

  2. I am having an issue when I try to edit the 2D component of a label legend where it only shows the 3D view. When I open the 2D label legend editor the view looks like this below. Top/Plan view is selected.

     

    image.thumb.png.31ebbe3f7b3a3070e8e907980bb1b0d1.png

     

    While I am still in 2D label legend edit I can go to a front view and it shows what looks like the 3D editor. Editing in the 3D view has makes no changes to the 2D label legend.

     

    image.thumb.png.72c270f7e9405de11106792253a187d4.png

     

    This has happened over a number of Vectorworks files. I have deleted all label legends from this file and started fresh but still having the same issue.

     

    I am on version 2023 SP6 but this was also happening in SP5.

  3. I ran into this issue again yesterday with bloom not rendering on both a 2k and 4k video. Without bloom the video looks very flat lifeless. I feel that not being able to render a movie at a higher resolution than is displayed on the screen is a major flaw in the software. In my mind the whole idea of rendering a movie is to achieve better looking output than the graphics card can produce in real time. I get a better result recording a screen capture.

  4. It appears that when creating walls in Vectorworks, adding a texture then exporting as MVR to Vision the mapping information is not the same as it is in Vectorworks. I have a Renderworks concrete texture applied to all faces of a wall and it looks correct in Vectorworks but when I import it into Vision the texture isn't aligned to all planes. It appears that it is mapped to the ends of the walls and the texture is extruded through the length of the wall. Is there a way to fix this?

     

    Vectorworks:

    image.thumb.png.96e84492db7e9b6f0e31acf17c483b52.png

     

    Vision:

    image.png.33ee6f55601bf1a61252770d1907a61c.png

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