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Kevin Allen

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Everything posted by Kevin Allen

  1. Not seeing what you’ve done or what you want, I think the answer is less in the model than in the texture. I would use the noise option in the bump shader.
  2. yup, I'll bet that geometry is overlapping in 3D space.
  3. When I render and export from the design layer, I see the issue. When I put the camera view on a Sheet Layer as a SLVP, render and export, the tree is there. Although I think it should work from the design layer, I also think there are known issues with rendering on design layer and using SLs is considered best practice. test.vwx
  4. This is renderowrks and not OpenGL?
  5. I'm not sure I completely understand, but... 1. With a rendered SLVP selected, the Image Effects button should be active in the OIP. however, I don't think when you go back it shows the adjustments, just that you can further adjust. That would be a VE, if I have this all correct. 2. Hatches do not render in Renderworks, BUT you can assign a texture AND a Hatch. So, if you have Knotty Pine wall paneling you can create a texture for modeling, and then assign a hatch in the Texture Definition, with vertical lines for hidden line renders.
  6. I'm not sure how this works in the version included with VWX, but in the commercial version manual there are instructions for adding resources. As I recalll, you might open the default content, pick an object, duplicate and modify for the quickest results.
  7. The Spotlight Lighting Device must have a lens object and that object needs to be grouped with the body. The Light info Record needs to be attached to the group. Most of the stock content has the object and the group. Editing the group keeps the LIR intact. You'll need a Glow texture based on Object Attributes. You'll need a class for the lens object. Assign the class tot he lens, make sure all attributes are by class. In the Spotlight prefs, In the Lighting Devices-Classes and Color tab check modify lighting instrument color and color field and house the class.
  8. Maybe that's a choice, third click with alt/option pressed? and an ensuing dialog that asks for a height?
  9. Not sure if "send to surface" is in spotlight, but ti should be as well.
  10. my first go to is to export back a few Acad versions. Have you checked witht her recipient as to what version they are using?
  11. This seems to be an ongoing problem, but it can be resolved. I've experimented with colleagues and different import/export settings. I've managed, usually easily to get complex VWX models into AutoCAD. It does take some trial and error Sometimes, but this looks like it should be easy enough.
  12. When I want this effect, I create a large cyc (or cyclorama) for the background, generally black or white with a certain amount fo gloss. Not rue black or white, but a light or very dark gray. Cyc is generally and entertainment specific term, but I have a solid that consists of two walls and a floor. The corner (between the walls and between the walls and floor) are 'coves' like a cove moulding, just a sweep.
  13. Although the videos heighten reality from time to time, have you tried an FQR rendering?
  14. Sounds like the extrusions would need a transparent texture applied. For the joinery, you might need a second texture and a Class override to use the transparent text in the Viewport.
  15. I have this written out somewhere, but off of the top of y head, you need a camera or perspective view, Not Orthogonal is important. You shouldn't have to select the objects, you're exporting from the view. Web View only support openGL rendering. You do need to have the view rendered when exporting
  16. Are you usingWeb view or export panorama?
  17. don't use black for the black. Use 80-90% gray. Not much, if any gloss
  18. I think that Wall Objects should have a number of trim options including wainscoting, raised panels, recessed panels, crown moulding and the like. Plus more modern finishes. These things are currently not possible without additional, more complex modeling. There's a VE here.
  19. If I am picturing what you want, either a Subdivision object or Revolve with Rail
  20. If anything, Sketch-Up seldom adds anything. A SU model gives me, generally, something to trace once I correct the scale.Additionally, I don't know if this an application issue, or a user issue, but I find SU models are generally inaccurate and imprecise.
  21. Trace is and re-model. Looks like it's just and extrude along path, with the path possibly being a NURBS Curve. Not sure, but the verticals might all be the same, make a symbol and reuse.
  22. Well lookie there! So, setting peaks seems to be through Curved Wall Fir dim.I would have assumed a tighter dim for a better fit.

 

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