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Posts posted by Kevin Allen
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1 hour ago, zoomer said:
I am no native speaker but for me a Layer represents something very thin.
to me, A VWX Design Layer is like a sheet of vellum.
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3 minutes ago, Tom W. said:
For me Materials are a very specific tool for use almost exclusively with Wall/Slab/Roof/Hardscape/Landscape Area components.
Materials COULD be useful in entertainment, I have not yet figured out how.
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there are many places where clarity and brevity would be appreciated.
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These are great, but will get lost here. Each should be a detailed VE. For example, I think line lights still exist, but they need updating. To the engineers, they know line lights exist,so not a request.
As users, we need to be very specific in requests so the software engineers and planners know what is needed.
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4 minutes ago, JustinVH said:
We have connected with the representatives in the CAD department at ROE Visual and are in the process of getting everything in place to produce the additions to their offerings in Vectorworks. If all goes well there may start to be additions in the November 2023 update to the Premium Libraries.
it might be interesting to compare how these libraries differ from what ROE now offers.
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19 hours ago, Kevin Allen said:
I wish a lighting device symbol was classed so that I can define the 2D line weights using classes. I wish the lens objects were in a lens class. Sometime,I wish for a lens when none has been included. I do not wish to have to work with the VWX provided classing for many objects.
For the example of the spotlight lighting devices, I would like a 2D class for the Focal Length or type and a 2D class for the object outline/fill. Sometimes a third if I need further differentiation. I need a class for the lens objects so I can make them glow in renders, otherwise, I need a class for the 3D components. They are generally black, but I have powered coated units and parts of units. In that case,I understand that I need to take the symbol apart.
VWX provides classes for options might make sense of say PRG Germany, but not for, in my experience, most users.
Make sense?
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19 minutes ago, JustinVH said:
That is 100% correct. The easiest way for a manufacturer to assist the content team is to produce the content properly using the correct classes, naming structure, file structure, and records. The less creation that the team has to do from scratch allows the request to get through the queue faster.
please elaborate?
I wish a lighting device symbol was classed so that I can define the 2D line weights using classes. I wish the lens objects were in a lens class. Sometime,I wish for a lens when none has been included. I do not wish to have to work with the VWX provided classing for many objects.
Picking one object type.
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28 minutes ago, R_Teunissen said:
It helps if the symbols are properly made. (Classes, records attached with the correct information etc etc)
I do wish VWX published a standard for library content. I have thoughts.
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17 hours ago, vino.wu said:
We want to know if there is some way for us to upload the model of our new product to the official model library?
This is a question often asked by the users. Something, @Remco Teunissen and I have often discussed.
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I use the Mouldings PIO. Ashamed to admit I did not think of using Structural Member for this and now I have to try. One thing about the Mouldings PIO is that the PIO does the math of moving the profile object to offset for the path.
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no. pity though
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depends one the desired end results. The OP showed a number of options, some will work well as SubD some as NURBS, in either case user preference wins the day.
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check the spotlight preferences and available parameters. Also, lights must be assigned to a focus point.
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IIRC, I have created similar shapes with a couple of rectangles and loft with rail.
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7 minutes ago, grant_PD said:
@Kevin Allen Curving led has become pretty popular these days, so that is one reason to want an accurate map along these types of walls. But also when I'm working with wall textures and want to rapid-protoype a look, it can be easier to build a flat graphic that can be messed with in photoshop and applied to the wall just as a texture.
agreed.
but for the record, when I see PBR I think Pabst, not Physically Based Rendering.
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19 hours ago, grant_PD said:
hope that someday I can do the mapping inside vectorworks, but the uv mapping tools are clunky.
If I am seeing this correctly, you want the textue to illustrate what modules are where?
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1 hour ago, Kevin K said:
Good to know all this for future endeavors
now, to remember it.
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3 minutes ago, grant_PD said:
So I have eliminated that, and simple extrusion.
extrude along path?
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I've had and solved this problem, now if I could recall how? Yours is a shape and an extrude? Have you also tried a line and a tapered extrude?
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couldn't you also use a Dara Visualization,and make all the 24" decks green and the 36" tall decks red?
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I think you have to use multiple layers. Most likely story layers are what is intended, but I think plain ole design layers will do.
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these would be great to have and thanks!
ViewBar - allow custom ordering of sections
in Wishlist - Feature and Content Requests
Posted
Like Mac Window Toolbars, the arrangement of controls should be fully customizable.