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Kevin Allen

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Posts posted by Kevin Allen

  1. 8 hours ago, Tom W. said:

    ou could make the curvy-topped 'wall' straight first then use the 'Deform' tool to curve it in plan

     

    This would be the simplest approach. Extrude from an elevation. I would save a copy of the the extrude before bending for later editing.

  2. 23 minutes ago, gvictoria1 said:

    also wondering when I'm exporting an elevation - the line weight of the "shiplap" is darker than I'd like it to be - is there a way to adjust the line height of a particular 3D object in a 2D image? 

     

     

    If the line weight is specified by class, you can use a Class Override on the SLVP to control the lines, but might simply be the objects are too close together to properly register.

     

    Might be best to use a texture either as I suggested, or as @Andy Broomell suggests and use a Hatch for the elevations. Hatch can be assigned in the Texture definition.

  3. Just now, shorter said:

    Aha! Yes! The curse of autoclassing!

     

    Although it would still be imperfect, I would love to set up mapping such that these classes (however many) from within the VWX template file, should be Kevin's Class X. Always.

     

    Impeerfect in that I almost. always want to fine tune things, but that would go a long way

  4. 3 hours ago, shorter said:

    We always prefix or tag classes, and then set up filters to display only our classes and hide the rest.

     

    I have not done that, maybe it's worth a try. However, I am more interested in changing the Classes, not just unseeing them.

     

    For example. When using stock Spotlight symbols or truss, a wide range of classes come into the document. Lighting devices are classed by type of light (LED, etc) and I just don't care. I would like all of the devices to be classed in oe way. I have separate Classes for 2D components.

     

    Thi is especially an issue with new users suddenly dealing with an overly complex class system

  5. I'm not a gamer. I tend to only use my trackpad. I have been considering a 3D mouse, but and this is only what I've found so far, I think the middle mouse button is needed for some basic rotational navigation. I think I might need a basic mouse. The three finger swipe does not seem to substitute in TM

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