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Kevin Allen

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Posts posted by Kevin Allen

  1. 3 minutes ago, mjm said:

    And heaven forfend, the fixture needs multiple clamps or fasteners?

    much like my example of three lights on a sidearm?

     

    I can't speak for other industries,but I think Vectorworks needs a number of part-time industry specialists and that involvement has to be early enough to affect change.
     

    • Like 1
  2. 16 minutes ago, TomWhiteLight said:

    I agree we do need to consider every tweak and the knock on implications. I would also hope that the Beta testers whom are on this thread will also understand the importance of testing these tools at a most crucial stage in the softwares development.

     

     

    While I appreciate this, it seems all too often too late when we see the implications. Accessories is a great example. I think we're talking 2021 here. The Lighting Device was complexly rebuilt for speed. That was great. However, troubles rippled through Spotlight.

    The accessory tool was brought back in the middle of the beta cycle, it remains, in v2022. a bit of a mess.

    I'm sure I'm not the only one who find C-Clamps as an accessory a weird choice. I wonder if there needs to be some other identification (worked out with Lightwright) for 'attaching' hardware, what do we do with various type of clamps, trunions, bases and the like? How about a side arm with three T mounts? 

    I think alpha testing is required for many new features and tweaks.

    • Like 1
  3. 18 hours ago, VvierA said:

    I'm not sure if I understand this correctly. So I have a topographic map with contour lines. I move every contour line to the corresponding z-level.

     

    @Tom W. goes through the process. If the Topo is vector, use the lines to make polys. You can also use the Polygon tools and the Paint Bucket option to make a Poly, then extrude the poly as needed and move the extrusion to the appropriate Z level.

     

    Imagine elif you were using cardboard to stack topo layers.

    • Like 2
  4. 2 hours ago, VvierA said:

     

     

     

    5 hours ago, Kevin Allen said:

    I have extruded a number of organic shapes from topography. Then I have done (or not, as needed) a drape surface.

     

    Thank you. That way I get pretty decent looking results. But I'm looking for a way to generate a terrain, that does not only look good, but represent the actual measurements of the reality accurately.

     


    if you start with a topographic map and have the elevations that should be reasonably accurate. 
     

    I think once you have the topography there is a convert to command 

  5. Image props usually have a constant reflectivity, which kind of prevents seeing how any light affects the image. It also keeps the crossed planes from being visible. You can try to correct with a different reflectivity shader and not using crossed planes.

    • Like 2
  6. the GDTF info is troubling. As I see it, and I am happy to be corrected, GDTF is not ready for primetime, and does not replace VWX symbols.

    My city wants to be oriented around public transit and not cars. So we are building buildings without enough parking spaces, even if the infrastructure to live without a vehicle doesn't yet exist. GDTF feels the same.

    In terms of power planning, some devices require a voltage surge to start. doesn't that need to be a part of power planning? From the LIR?

    • Like 1
  7. 1 minute ago, Benson Shaw said:

    What is advantage of symbol vs a locus

    or a combo of 2d/3d loci?

     

    Sometimes, I want to see that point. In a proscenium theatre, that is the intersection of the plaster line and the centerline. In a tv studio or ballroom, the point is somewhat arbitrary but usually the center of the room.

     

    So, that symbol has its own class for visibility. If I need to see it, I want to be sure the people who need to see it can't miss it.

    • Like 1
  8. 3 minutes ago, Andy Broomell said:

    If you turn off the poles via Classes you end up with gaps where the poles were.

    I have to check, but I think you can close that gap in the tool settings. It is also possible to class the poles with the same texture as the drape.

  9. The vertical pipes and hardware can be classed. The hardware is likely wanted for plans and for inventory, not for renderings. Just turn them off, or use the option for similar in the OIP

    One look might be desired in plans for the crew, another, without hardware might be wanted to show clients. The tool offers flexibility.

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