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Kevin Allen

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Everything posted by Kevin Allen

  1. sadly no. If you built your own stand using marionette,that could be possible. You can also just add a vertical lighting position to get the unit at the right height.
  2. I'll look but pretty sure I do not have this ON. I do have lot's of classes, but I HATE it when I bring in an object or I am training and showing library content and I am bombarded with classes. I loping ago, edited and renamed 'none' and 'dimension' and they update always. Now if I could get rid of the classes that PRG and VER seem to think I need...
  3. My issue is always getting rid of the VWX created Classes and/or replacing them with my own. I keep my classes in my template.
  4. Once upon a time, there was an import Adobe Illustrator option.
  5. I'd love to see Nomad Publish... with visibilities settings. Especially if the file is stored in the Cloud Folder or dropbox, although I see that adds a complexity.
  6. I've used something like this, not sure if it was this exactly. It can every useful
  7. yes please. I still find the video camera buggy at best. Fine Tuning the RW Camera is smooth and interactive, the VC is neither.s The VC also needs more content. While I know we can make that content, I'd also like the methodology readily apparent.
  8. I have often wished I was this organized. Frankly this kind of thing should be looped into the software help and linked in the dialogs. Noise bumps are another area where it takes a fair bit of hunting to understand.
  9. In the top image. Change the texture to a backlit shader. Leave the glow as us and see what that does. Some fiddling will be required.
  10. There might be chain ink enchain the libraries. All you need is a erecting image file. Ideally with an alpha channel, but you can often create that in VWX. The fence in from of a bunch of stuff will be a challenge, but against a clean black or white background should be good
  11. I think I have this file, but I don't recall how/when these were made
  12. IIRC, Adobe Illustrator lines have special corner definitions, that might be an excellent VE
  13. Somewhere along the way, the metal shader was refined.
  14. I think the issue is the black in the reflectivity.
  15. much like my example of three lights on a sidearm? I can't speak for other industries,but I think Vectorworks needs a number of part-time industry specialists and that involvement has to be early enough to affect change.
  16. I think of an 'accessory' as something that modifies the beam.
  17. While I appreciate this, it seems all too often too late when we see the implications. Accessories is a great example. I think we're talking 2021 here. The Lighting Device was complexly rebuilt for speed. That was great. However, troubles rippled through Spotlight. The accessory tool was brought back in the middle of the beta cycle, it remains, in v2022. a bit of a mess. I'm sure I'm not the only one who find C-Clamps as an accessory a weird choice. I wonder if there needs to be some other identification (worked out with Lightwright) for 'attaching' hardware, what do we do with various type of clamps, trunions, bases and the like? How about a side arm with three T mounts? I think alpha testing is required for many new features and tweaks.
  18. not sure if in 2021 you can shift select multiple units, and edit/change the accessory from the OIP?
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