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Kevin Allen

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Posts posted by Kevin Allen


  1. What don't you like about your rendering? I'm not a fan of using the point light for this type of work. A spotlight is more like the actual sun.


  2. 48 minutes ago, lgoodkind said:

    Kevin,

     

    Thanks for you reply.  I'm not sure I understand but will try it out.  It seems rather strange now after exploring Lumion that the heliodon tool or other light object does not produce a visible sun or light source.

     

    The Heliodon is generally for showing time of day and location and show studies. The Vectorworks Light Object, Directional Mode may give you wahat you want, but I prefer the Spotlight option for that tool. Also, the Directional Light does not allow for lit fog.


  3. 4 minutes ago, zoomer said:

     

    God Lights ?

    (Volumetric Light)

     

    You can do so in VW but not with the Heliodon (Physical Daylight System)

    but need a Spotlight and a Background with "Lit Fog" enabled.

    Yes, you definitely need Lit Fog. That mean turning it on for the 'sun' light and making sure you have fog in the Renderworks Background.

     

     


  4. To me the HDRI backgrounds in general provide more ambient than direct lighting.

     

    To get the look that you seem to after, I would likely use a number of different elements. A background. Realistic trees, either Image props, VBvisual trees, the foliage tool, or a combination. For the sun, I would insert a disc object with a polished metal texture somewhere int he distance. I would like that with VWX light objects (spotlight) and add a really bright VWX light object (spotlight) to be the source coming from your disc object.

     

    Ideally most of the sun (the disc) would be muted by the foliage. If not, I would use Depth of Field and Blume to throw that element out of focus.


  5. In my template file, I have several Design Layers always ready. The 'bottom' layer I call trace and I use that layer to import files I need to, well, trace. I this instance I would go to File>Import>Import PDF. 

     

    I do not see anything in your PDF that I can scale, so first I might hand draw something in there that I could scale. Fir this reason, I always suggest adding a Scale Bar object in any Sheet Layer Viewport I might export.

     

    Once you have something you know the dimension of in your file (you may have a known dimension, possibly the bottom boundary of the site), select the PDF and go to Modify>Scale Objects. Select the second  option to scale by distance. Click on the Dimension line next to the Current Distance data field and that will return you to the PDF. Draw a line across the distance you know, release and that will return you to the Dialog. Enter the proper distance in the second stat field, make sure that "entire drawing" is not checked and click OK.

     

    There are some occasions where you will want to scale all, but be aware of the option.

     

    Then on a new design layer above the Trace Layer begin to work. I generally work in the "Show/Snap" others mode. How you structure your Design Layers will depend on your workflow, I work in entertainment, so I have each now file with Scenic, lighting, sound layers and add as needed to isolate objects.

     

    If the PDF was a vector based document, you can "ungroup" and access some of the internal line work, that can be very valuable.

     

    In any event, this should get you started.

     

     

     

    • Like 1

  6. 25 minutes ago, GK1 said:

    Jim W - I am just licensed for Fundamentals.  Sigh.  I will look into Architect.

     

    Kevin Allen - Is dd mean "drag & drop"? I am not sure what you mean.  I see the Import command in my workspace just not an option to import PDFs specifically.  Based on Jim W's response it sounds as if that feature isn't part of the functionality I have with my current VW licensed feature set.

     

    DD is a typo for 'add'


  7. 22 hours ago, markdd said:

    3D line weights should be the same from 2D to 3D but line types will not. Once a 2D object is converted to 3D by extruding etc., then any line types will become solid.

     

     

    perhaps to get what you're after you need hybrid symbols of the objects?

    • Like 1

  8. Can you add some detail here? First it is always best practice to print or plot from a pdf and not from VWX

     

    Are you assigning line line weight and color by class? Then in a SLVP overriding those things in Class override?

     

    are you only seeing color affected or not affected?

     

    is zoom line weights active and part of the problem?

 

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