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Kevin Allen

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Posts posted by Kevin Allen

  1. hmmm, I can't seem to convert to Generic Solid either using v2020. I can convert to a mesh, but that should only provide a shell. Looking at the 'floors' above, I would think that getting the solid from the subdivision would be the first step. Then modeling the outside of the walls and floors as an overall 3D object using simple extrudes and Add Solids would give you something to Subtract from the generic Solid and then the interior detailing could be modeled. I would doo all of this on different design layers to keep everything lined up and to meep the individual objects easier to see as you work.


    That said, the failure of the convert to generic solid seems to be a bug.


    I don't think either NURBS or using Multiple extrudes will give you what you want. That said, perhaps, and maybe w=using a simply exterment, model the interior hollow, then subtract that from the 'cardboard' overall shape (having assembled that using add solids to make one object), then Co avert the result to a subdivision and while not touching the interior, work on the exterior surface?


  2. It really is best practice in Vectorworks to draw in scale not in 1:1 for large objects.


    In terms of the hollowing out. You can convert the Subdivision object to a generic solid, duplicate and scale down the solid and then Model>Subtract to give you 'walls.' However when you do that conversion you can no longer model the object.


    I'm thinking there is also a way to do this and keep the object as a subdivision, although that's more difficult and would require some thought. Using the ethos above, the walls would be very regular, keeping it as a subdivision, would allow for irregular modeling.

  3. When I render and export from the design layer, I see the issue. When I put the camera view on a Sheet Layer as a SLVP, render and export, the tree is there. Although I think it should work from the design layer, I also think there are known issues with rendering on design layer and using SLs is considered best practice.



  4. I'm not sure I completely understand, but...


    1. With a rendered SLVP selected, the Image Effects button should be active in the OIP. however, I don't think when you go back it shows the adjustments, just that you can further adjust. That would be a VE, if I have this all correct.


    2. Hatches do not render in Renderworks, BUT you can assign a texture AND a Hatch. So, if you have Knotty Pine wall paneling you can create a texture for modeling, and then assign a hatch in the Texture Definition, with vertical lines for hidden line renders.

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  5. I'm not sure how this works in the version included with VWX, but in the commercial version manual there are instructions for adding resources.  As I recalll, you might open the default content, pick an object, duplicate and modify for the quickest results.

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