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Kevin Allen

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Everything posted by Kevin Allen

  1. If the line weight is specified by class, you can use a Class Override on the SLVP to control the lines, but might simply be the objects are too close together to properly register. Might be best to use a texture either as I suggested, or as @Andy Broomell suggests and use a Hatch for the elevations. Hatch can be assigned in the Texture definition.
  2. Looks like if you want to model this, you should hanger all of the edges. I might consider using the Tile Bump Shader.
  3. maybe make the fall off somewhat less?
  4. Check the fall off on the lights.
  5. not sure where you're going, but the per face mode might do what you want. Otherwise, use the working plan tool to select a face as a plan, draw the line, then use push/pul to move away the section you don't want.
  6. Aren't there different types of colors blindness?
  7. similarly, with PIOs, like the door and window, rather thee drop down for every part, a simple one click use this class would be a huge help. So, in a tv studio, I could make everything black with one click, Not a dozen drop downs
  8. Although it would still be imperfect, I would love to set up mapping such that these classes (however many) from within the VWX template file, should be Kevin's Class X. Always. Impeerfect in that I almost. always want to fine tune things, but that would go a long way
  9. I have not done that, maybe it's worth a try. However, I am more interested in changing the Classes, not just unseeing them. For example. When using stock Spotlight symbols or truss, a wide range of classes come into the document. Lighting devices are classed by type of light (LED, etc) and I just don't care. I would like all of the devices to be classed in oe way. I have separate Classes for 2D components. Thi is especially an issue with new users suddenly dealing with an overly complex class system
  10. I see a broader user for this functionality. With Spotlight we are given a huge number of classes, most of which I do not use. I've long wanted to control this list and their functionality
  11. Someone smarter than me might be able to script that, but I suggest making a VE that selecting multiple lines allow the function.
  12. Do you want separate lines, or do you want one continuous line?
  13. Have you tried to use the compose command to make the lines into one line? They have to touch
  14. I would guess that if we could run VWX on iOS, the company would be speaking. iOS is not MacOS.
  15. I have also experimented with thee VCS Presentations, but I'm usually wanting to include links to video, documents and the like. The end result being a virtual meeting or trade show.
  16. I also like to use Theasys for walk throughs built using VWX Panorama views.
  17. I see anything Epic as a memory hog. I also find, working with a trackpad, there's no way to do some critical moves.
  18. What gear did you use for this?
  19. I'm not a gamer. I tend to only use my trackpad. I have been considering a 3D mouse, but and this is only what I've found so far, I think the middle mouse button is needed for some basic rotational navigation. I think I might need a basic mouse. The three finger swipe does not seem to substitute in TM
  20. pretty sweet. What rear are you using? As I see it thus far, a mouse is required for Twinmotion?
  21. I think the same also disappeared from the visualization palette
  22. well, maybe I didn't get specific enough?
  23. In the OIP, select the Texture Tab and look to add the texture on the left and right sides
  24. They do not, as I recall, address framing and weights. IIRC, they are simply wall thicknesses and heights. On a more complex level, brought up earlier. If you bold a wall on site, for a building and it is 20' long, you build a 20' long wall. If one of us builds a 20' long wall, it is likely built somewhere else, put together, taken apart, trucked somewhere and put back together. It is most likely five 4' lengths. If I am doing a film/commercial set, I might use last that exist on a sound stage, typically 4' 3' 2' or 1' and assemble them as needed. They are likely a 5/4 frame with a 1/4" fir plywood skin, but the overall wall is likely re-skinned with 3/16 Luaun.


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