Jump to content

Kevin Allen

  • Content Count

  • Joined

  • Last visited

Everything posted by Kevin Allen

  1. Kevin Allen

    Lens of lights not lighting up??? [Friday Rant]

    The Spotlight Lighting Device must have a lens object and that object needs to be grouped with the body. The Light info Record needs to be attached to the group. Most of the stock content has the object and the group. Editing the group keeps the LIR intact. You'll need a Glow texture based on Object Attributes. You'll need a class for the lens object. Assign the class tot he lens, make sure all attributes are by class. In the Spotlight prefs, In the Lighting Devices-Classes and Color tab check modify lighting instrument color and color field and house the class.
  2. Kevin Allen

    Spotlight instrument focus

    Maybe that's a choice, third click with alt/option pressed? and an ensuing dialog that asks for a height?
  3. Kevin Allen

    Spotlight instrument focus

    This would be very useful.
  4. Kevin Allen

    Landru Design Vectorworks Entertainment Tools Updated

    I can never recommend these PIOs enough!
  5. Not sure if "send to surface" is in spotlight, but ti should be as well.
  6. Kevin Allen

    AutoCad Users ?

    my first go to is to export back a few Acad versions. Have you checked witht her recipient as to what version they are using?
  7. Kevin Allen

    AutoCad Users ?

    This seems to be an ongoing problem, but it can be resolved. I've experimented with colleagues and different import/export settings. I've managed, usually easily to get complex VWX models into AutoCAD. It does take some trial and error Sometimes, but this looks like it should be easy enough.
  8. Kevin Allen

    Infinite Background

    When I want this effect, I create a large cyc (or cyclorama) for the background, generally black or white with a certain amount fo gloss. Not rue black or white, but a light or very dark gray. Cyc is generally and entertainment specific term, but I have a solid that consists of two walls and a floor. The corner (between the walls and between the walls and floor) are 'coves' like a cove moulding, just a sweep.
  9. Kevin Allen

    How to render Braceworks Truss color

    Although the videos heighten reality from time to time, have you tried an FQR rendering?
  10. Kevin Allen

    Opacity and Transparancy

    Sounds like the extrusions would need a transparent texture applied. For the joinery, you might need a second texture and a Class override to use the transparent text in the Viewport.
  11. Kevin Allen

    3D Web Viewer

    I have this written out somewhere, but off of the top of y head, you need a camera or perspective view, Not Orthogonal is important. You shouldn't have to select the objects, you're exporting from the view. Web View only support openGL rendering. You do need to have the view rendered when exporting
  12. Kevin Allen

    3D Web Viewer

    Are you usingWeb view or export panorama?
  13. Kevin Allen

    Gobo texture on dance floor

    don't use black for the black. Use 80-90% gray. Not much, if any gloss
  14. I think that Wall Objects should have a number of trim options including wainscoting, raised panels, recessed panels, crown moulding and the like. Plus more modern finishes. These things are currently not possible without additional, more complex modeling. There's a VE here.
  15. Kevin Allen

    Bedoin / Strech tent

    If I am picturing what you want, either a Subdivision object or Revolve with Rail
  16. Kevin Allen

    Can this mesh be simplified?

    If anything, Sketch-Up seldom adds anything. A SU model gives me, generally, something to trace once I correct the scale.Additionally, I don't know if this an application issue, or a user issue, but I find SU models are generally inaccurate and imprecise.
  17. Kevin Allen

    Can this mesh be simplified?

    Trace is and re-model. Looks like it's just and extrude along path, with the path possibly being a NURBS Curve. Not sure, but the verticals might all be the same, make a symbol and reuse.
  18. Kevin Allen

    Fit Walls to Objects

    Well lookie there! So, setting peaks seems to be through Curved Wall Fir dim.I would have assumed a tighter dim for a better fit.
  19. Kevin Allen

    Fit Walls to Objects

    I saw this issue in 2019. Now I am using a Subdivision object, but Fit Walls to Object should work. Tiki fit test.vwx
  20. Kevin Allen

    'Glow Texture' - I'm new to it!

    Feel free to post your file, or some bits of it for use to look at.
  21. Kevin Allen

    'Glow Texture' - I'm new to it!

    Try the glass as backlit
  22. Kevin Allen

    'Glow Texture' - I'm new to it!

    lower the amount of glow
  23. Kevin Allen

    'Glow Texture' - I'm new to it!

    Those spheres are chrome? Maybe turn off cast shadows and add another sphere inside with a glow, but lower the percentage.
  24. Kevin Allen

    'Glow Texture' - I'm new to it!

    What do you have when you hit Edit next to Glow? What does the geometry look like rendered, and what are you looking to achieve?
  25. Kevin Allen

    'Glow Texture' - I'm new to it!

    what are your settings for the texture object? In general, a glow texture, emitting light works best behind another solid object.


7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114


© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.