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Kevin Allen

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Everything posted by Kevin Allen

  1. solid ball and solid white, line weight would have to be a consideration.
  2. I'm wondering why either through the component definition or a Class override for a SLVP that can't be graphically clear? I'm guessing you have (essentially) a study wall with gyp board on both side. I'm further guessing that each side is a different type of gyp board. So, could one have a hatch, and one a white fill? Could they have colored fills?
  3. I don't think there is a way to create this automatically, that might be VE, but in show business, most typically with lighting gear we make a key or a legend to show each graphic that represents a different kind of light, and then a text descriptor. This is particularly important, and relates to the issue you describe. Many body shapes of gear are similar, BUT the different lights might have different focal lengths illustrated within the body shape. Make sense?
  4. that's quite the typo, even for me. I exported to PSD and PDF from the SL, and saw a color shift. apologies.
  5. I just tested a random render in a SLVP and saw a color shift topSD and PDF.
  6. I sell sizzle as well. What you want might be in the texture definitions. Did you report as CMYK?
  7. it's not gone, it's just not considered best practice, but rankly I', not alone and rendering on DLs to preview progress.. I also very seldom anymore take my rendering through photoshop for proper results. Can you show what the problem might be?
  8. I think previously I saw an issue with the appearance of a Redner on a Design Layer and one rendered on a Sheet layer. Where are you rendering? I do think that issue has been resolved.
  9. what version are you using. I think I've seen this and I think it was resolved.
  10. Trying to recall, but I think you can use the floating data bar to be pretty precise with Deform.
  11. well, you could use class ver rides in SLVPs, or make a Hybrid symbol with the docttedlines in the 2D plan view.
  12. Also Sweep its a 90° degree angle
  13. I would say the quickest and easiest way would be subdivision modeling. Depending on what you need in the esn, place some 3D Loci Objkects and connect using the 3D Polygon tool to make each face.
  14. Setting the Z of a 2D object in the oIP would be a useful VE, IMHO
  15. Which Metric/Imperial info? Stand heights?
  16. are you a VSS subscriber? Is the animation too large to render in one job?
  17. File>Export>Export Panorama
  18. at this pic nt, I think you're correct. That's why I suggest a VE. In the meantime, the other apps allow dims to be entered, MagicPlan can bluetooth to SOME lasers. In turn you can draw walls, correct the length with the laser and export a file to import/trace in VWX.
  19. I would put in a VE for more features. I don't recall the full capabilities of Nomad Measure, but https://cloud.vectorworks.net/portal/help/pages/measure-in-ar/?app=IOS_NOMAD Look at FloorPlanner and MagicPlan to add to your arsenal.
  20. To clarify. I'm guessing, we're all guessing, at the final results desired. it looks to me like a series of flat panels. I agree that sarong with a 2D rectangle/polys gives the base layout. I think the desired results are flat planes of sheet metal or some other thin material. I m unclear as to whether the gaps are wanted. Once the points re determined in 3D space, I would use the 3D Polygon tool to make the polys and then the Shell Solid tool to get the thickness. If the gaps are desired, that's probably it. It these 3D objects need to mitre, some fussing will be required.
  21. No. There is a measure feature in VWX Nomad.
  22. Are the Gaps intentional? I would use 3D Locus objects and 3D Ploygons

 

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