Jump to content

Kevin Allen

Member
  • Posts

    2,012
  • Joined

Everything posted by Kevin Allen

  1. I think you have to search "subdivision" to find that video. There are other ways but I would create a number of extrudes and subtract solids
  2. Line Lights and Area Lights need love, they have not been upgraded in many, many years
  3. have you tried the video screen 4? https://landrudesign.com/DefaultFrameSet.htm?VWPlugIns.htm~LandruMnFrm
  4. Pretty sure I have step by step written instructions in my book. https://www.routledge.com/Vectorworks-for-Entertainment-Design-Using-Vectorworks-to-Design-and-Document/Allen/p/book/9780367192945
  5. It usually takes a couple of days,but meetings are recorded and they are posted here.
  6. well, you seem to be a member of this group here? Do you get the monthly invites from the mothership?
  7. These each probably need to be a separate VE to raise attention
  8. "too many layers" this is pretty subjective criteria. Maybe there is a better way to categorize some of the hashes,but some users may be willing to pay the price.
  9. works, but not everyone uses their name as their handle.
  10. @MrTemplateare these yours?
  11. Not sure, but do new classes adopt the None defaults?
  12. Braceworks is woeful inadequate in many ways, these are some. Ground supports? A traditional stage counterweight fly system? Braeworks is designed and limited to arena type shows.
  13. I have a whole list I need to organize. In this vein, like I mentioned above, we need consistent terminology.
  14. Honestly, I have to consider that and I assume its multiple years. I do think the users should drive the changes. Speed and quality are vague, but important, Pretty sure I can get better and faster results with Rhino or Blender. I would like to see some constancy of nomenclature throughout the 3D world. XY and Z and inconsistent between VWX and Vision, let alone other programs. Yaw, pitch and roll are used in other apps but not really throughout VWX. Shaders and nomenclature. I think shaders should provide an accurate preview for Renderworks, RedShift and other render types. It is closed to Renderworks, now, but only ,IMHO, a preview. I should only have to prepare a file once for different rendering engines and similar results. How do we best crowd source a task document?
  15. All in one App is important Renderworks needs love.
  16. The ;parts; of the label legend can be classed. There is a root class indicated in the Spotlight preferences. You, you can use that and turn it off as desired. I would guess if want to show different information you might configure that with different classes in the legend definition.
  17. While I agree, I think the user will have to save the referenced files to the VCS folder, otherwise VCS can't 'see' the files.
  18. I manually assign camera to a camera class. I have often wished for the ability to specify a class for cameras (and another objects) much like Focus Point Objects can be assigned to a class and graphic attributes assigned any insertion. There is a convoluted way to do this, but it doesn't survive any upgrade.
  19. @klinzey Can the intensity of Vectorworks light objects still be set beyond 100? Restricting Spotlight lighting devices to their defined brightness makes sense.
  20. yes another series of examples why the Workspace editor needs. love. I have been searching for the menus to add, but there is no search function
  21. I have a Director's Stool I bought years ago, not sure what format it was when I bought it. I grab some stuff from 3D warehouse, mostly props and set dressing kinds of things. I Sometimes look for arenas or buildings. For example I have a 'model' of Times Square I use that is found 3d models and my own photos. That said for the most part I model own stuff.
  22. the difficulty will be in the thickness. A texture with transparency is easy enough. You need a photo editor and ideally (to me) an alpha channel. So the mask is just a black and white image as you described. The texture will be planar when applied.
×
×
  • Create New...