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Kevin Allen

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Everything posted by Kevin Allen

  1. In the OPIP, with the door selected, go to settings and then classes and use a class to add the texture.
  2. And this has to be a part of a presentation?
  3. I'm a little unclear on this capability. Can I create panoramas of two different, adjacent rooms and then click from one room into another?
  4. So, as I read this you want different types of hoists to be collected as long as they are over 1000 lbs. As opposed to selecting just a specific type of hoist? I don't have the answer, but this seems a reasonable VE If not possible.
  5. Kevin Allen

    VW 3-D

    Risking shameless self promotion... https://routledgetextbooks.com/textbooks/9780415726139/
  6. I'm unclear not he desired result, but the Profile may want to be rotated 90° in space?
  7. This is OpenGL? The reflections are the light gray squares? The circles are doodle to direct the eye towards the squares? What is the ceiling?
  8. GPU helps with Vision, not Renderworks.
  9. I'll see if I can dig up a render.
  10. I’VE ADDED ‘FROSTED PLEXI’ PANELS IN FROM OF A VIDEO WALL OBJECT IN VECTORWORKS. IT DOES ADD render time, but worth it for the look. Class the objects for testing and turning on and off as needed. sorry about the shouting there.
  11. I tend to prefer Panorama over web view, but I process using VSS and then share links... I see other good advice above in terms of perspective views and setting up the export.
  12. Can you post the link to the Web View?
  13. Yes, I hope that is what I was saying.
  14. I would suggest that the default action would be for the prefs to save the settings, or at least have a pop-up ask me if I want to save the settings.
  15. I see this as a bug or a VE. The program identifies me in a user folder, so I assume, and I haven't dug into this, but if I ave settings "My Default," and I send a file to u=you and and you have used the same name, I would like the program to send that information to you as "My Default-Kevin Allen."
  16. Those settings should be document specific. If you’ve opened his doc, they should be available.
  17. @MartinFahrer I have seen a program where there is relief for the immediate future, contact VWX directly.
  18. Lighting and texture creation will be key to whatever you do and wherever you render. If you have some familiarity with renderworks and clearly have the program, part there. I might suggest rather than try to render an entire project, start with simple forms, build textures, render those, see what works, then you can also ask specific question her "How do I make the XX better?" Same with lighting, the fewer the lights, the better for speed no matter the application. Frankly, a lot can be done with the proper lights properly placed. Avoid the point light. Look at Renderworks Styles, with and without HDRI illumination, you do not need to start with high quality or FQR. go for speed, test and repeat. I;'m a Mac user, so I can't speak to mum ion, but Twinmotion requires a lot of computing power. It deliver magnificent work.Moving back and forth between VWX and C4D can be a bit tedious in the early design stages, but you can also use C4D to create textures for VWX.
  19. What are you NOT achieving using Renderworks? I also like C4D, but I firmly believe there's a lot you can achieve within the VWX ecosystem
  20. That preview would help, and I imagine there are other dialogs that could benefit from the same programming.
  21. Do you mean in the Modify>Rotate>Rotate 3D dialog?
  22. Is Cast Shadows checked on the texture definition.


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