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Kevin Allen

Member
  • Content Count

    607
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110 Spectacular

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About Kevin Allen

  • Rank
    500 Club

Personal Information

  • Occupation
    Experiential, Scenic and Lighting Designer
  • Homepage
    klad.com
  • Hobbies
    figurative drawing
  • Location
    New York City

Recent Profile Visitors

1,108 profile views
  1. Kevin Allen

    'Glow Texture' - I'm new to it!

    Feel free to post your file, or some bits of it for use to look at.
  2. Kevin Allen

    'Glow Texture' - I'm new to it!

    Try the glass as backlit
  3. Kevin Allen

    'Glow Texture' - I'm new to it!

    lower the amount of glow
  4. Kevin Allen

    'Glow Texture' - I'm new to it!

    Those spheres are chrome? Maybe turn off cast shadows and add another sphere inside with a glow, but lower the percentage.
  5. Kevin Allen

    'Glow Texture' - I'm new to it!

    What do you have when you hit Edit next to Glow? What does the geometry look like rendered, and what are you looking to achieve?
  6. Kevin Allen

    'Glow Texture' - I'm new to it!

    what are your settings for the texture object? In general, a glow texture, emitting light works best behind another solid object.
  7. Kevin Allen

    Beam penetration problem

    Does the texture on the deck have 'cast shadows" checked off in it's definition? Possibly you are using the default instrument color (black) on the stage deck?
  8. Kevin Allen

    Model of a hospital bed with gear

    Thanks!
  9. How big is your original file. I work in iOS, but I gather everything is the same. I've had minimal issues with the AR and the Panorama, and my issues were operator errors.
  10. Kevin Allen

    Model of a hospital bed with gear

    Thanks, I searched hospital not medical, still not what I necessarily need.
  11. I know I can go to 3D Warehouse, but I'm always suspicious. Anyone have a 3D model of a hospital bed, ideally with some medical gear as well?
  12. Kevin Allen

    Default viewport scale

    I was going to argue that I think you should be working in scale, but thought you had your preference...
  13. Kevin Allen

    Default viewport scale

    Sound like the kind of thing I would set in a tool preference, but I don't know of such and option for commands. Does it 'stick' after you create the first VP?
  14. Kevin Allen

    Default viewport scale

    I think the SLVP defaults to the scale of the Design Layer. Are you drawing in 1:1?
  15. Kevin Allen

    LED wall looks dim, truss looks basic, no detail

    Edit the texture, choose the Reflectivity shader drop down menu and select glow for the list. From there you can adjust the amount of light the image will emit.

 

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