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Kevin Allen

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About Kevin Allen

  • Rank
    500 Club

Personal Information

  • Occupation
    Experiential, Scenic and Lighting Designer
  • Homepage
    klad.com
  • Hobbies
    figurative drawing
  • Location
    New York City

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  1. do you have a picture of the desired look? Have you tried a Noise bump?
  2. Kevin Allen

    Edel

    Any chance there are different fonts installed on each machine?
  3. maybe a NURBS Revolve around Rail or Subdivision?
  4. Looks like you could just start with a Sphere object, and then add and subtract
  5. Similarly, there should be a way to add various mouldings.
  6. So, have you incorporated additional 2D Views into your lighting device symbols?
  7. As IO recall, the higher the number, the closer to the original object, I think you have a choice of 1-5 and it defaults to three.If you're tracing an in k drawing, going higher will get every bump or bleed int he image, adding lots, perhaps too much detail. It's pretty fast and then easy enough to quickly experiment. The AI trice function is better, but you then have to export to DXF, use Select Connected Objects and Combine into a new surface.
  8. Ai and VWX both have Trace Bitmap functions.
  9. you might need the right or bounces. If I am seeing correctly, you might be expecting the light to travel through the glass like it might in real life, but it won't. At least not with existing tech. I Sometimes extract a 3D poly from those edges and apply a glow texture.
  10. File>Document Settings>?Document Preferences and then check Show Cropped Perspective will fix in VWX, not sure then about export to C4D
  11. Maybe change to a middle gray solid color?
  12. I also think a 'new' option should be in the tool bar.
  13. Or trace and remodel. Or save as a symbol and add 2D components.
  14. In the OPIP, with the door selected, go to settings and then classes and use a class to add the texture.

 

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