Jump to content

ford519

Member
  • Posts

    56
  • Joined

  • Last visited

Posts posted by ford519

  1. Hi - Does Vectorworks have a command like Rhino's Multipipe?

    If not, how would you go about quickly creating a surface/solid over multiple, connected nurbs curves?

     

    Thanks,

    Clayton

  2. Hi everyone - I love using fast renderworks with my Ryzen CPU... SO FAST!

    However, it stops after about 5 seconds... 

    Is there a way to make it refine further? It would be sooooo much faster than waiting for any other render modes.

     

    Thanks!

  3. thanks. the pillow works, but the comforter produces jagged results around the perimeter. also, i'd like to be able to have realistic messiness - folds in the fabric, pulled back sheets, etc.

     

    edit: also i don't want to use 3dwarehouse, as it makes my files enormous if i use the beds from there. the 2d plan looks bad too

  4. I need this as well. Using the Combine Into Surface command a million times to create some graphics, and it's NO FUN pulling down the menu every time.

     

    Also, I'm trying to create a shortcut for this command and I just noticed we can ONLY use CTRL, or CTRL + ALT, or CTRL + ALT + SHIFT as modifier keys... why not SHIFT alone or ALT or ALT + SHIFT?

     

    As a c4d user, it would be really cool to see the breakout palette idea used as well.. both the split-off window and the "U" or "M" breakout menus. It creates a ton of possibilities for shortcuts when you only have a certain number of keys available.

  5. Hi Everyone, 

     

    I really need to flat pattern some 3D objects to create some custom graphics, but the unfold command isn't working for me...

    When I use it, the surfaces are in seemingly random orientation, and not attached or next to eachother (more of an "explode" command). Is there a way to make this tool actually UNFOLD my object?

     

    Thanks

  6. Hi everyone, 

     

    What's the fastest way to create a new image-based texture in vectorworks?

    In Cinema 4D, I can drag an image to the material manager, and it will automatically create a basic texture with that image in the diffuse (color) channel. is there something like this in vectorworks?

     

    Thanks

  7. When I mirror an object, the pieces/parts that generate it are left in their original positions. I find that this makes it hard to edit the mirrored object based on other existing geometry, since I'll have to find the inner component geometry and guess how it should be edited (there aren't any local references). Is this an intentional in the Vectorworks software? Is there a way to mirror objects and keep the components with them? Please see attached (double click on the extrude) for an example of my issue. 

     

    Thanks

    mirrored extrude.vwx

  8. some funny things happened. I was able to export the textures via the resource manager, but they all exported as .pngs and with some 1's and 0's after them instead of 'bump' or 'color' so I have to rename them all. OBJ export gives me 'texture_#' format so it's pretty useless

  9. Vectorworks is very slow, so this would've taken quite a while. I often find myself sitting, waiting minutes for Vectorworks to do anything before it updates anything in a working file. It seems that Vectorworks can't handle larger files very well. It would be wonderful if disabling layers actually made it faster, but it doesn't really help much. 

  10. Hi there, 

     

    I was able to export a large file ~400Mb to c4d, however none of the textures exported... need to get this done ASAP. Going to try to export the textures and relink, but please fix this.

     

    Thanks

  11. I have a large file ~400Mb... trying to export and the 'geometry' bar bottom right fills up w/green, then the operation is over with no notification and I don't see a file in the directory I've selected. Before anyone says "maybe try splitting it up", yes, that's what I'm going to do, since I need to get this done, but shouldn't this just work???

     

    Thanks

×
×
  • Create New...