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Wesley Burrows

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Posts posted by Wesley Burrows

  1. 53 minutes ago, Nikolay Zhelyazkov said:

    Hello all,


    I think that the Title Block Manager in VW2019 should have similar functionality for revisions?


    Best Regards,

    Nikolay Zhelyazkov


    I'm on 2019 and the revision clouds don't seem to offer any type of linking functionality for tieing into the revision system.   They are just a piece of cloud shaped geometry. 

  2. 4 minutes ago, Mark Aceto said:


    Even with a 10-core iMac Pro, it can still take hours to render using Renderworks, so the hardware isn't really the issue.


    Right,   I don’t know that I would use  Renderworks as the hardware performance bar. As already noted by others Corona (which I use) and other solutions, can be worlds faster,  even using the same hardware.    

    • Like 1

  3. I’m not in front of my computer at the moment but there is a class called Truss-Simplified (I believe, or something similar), if you turn that off it’ll look more like truss.

  4. 3 minutes ago, Jim Wilson said:

    According to System Report I have the internal display driven by the dedicated GPU and I still get very weak performance vs expected. However, you're supposed to be able to Get Info on the app and set it to use the dedicated GPU, which it does seem to do as the performance rises slightly over the internal card when going only to an external display and I have the integrated one disabled, but nowhere near the performance that I get from that card installed natively in a windows machine, or when I use it in the eGPU enclosure with the Mac Mini. I'll be poking at this more, I really hope I've just configured something improperly.


    Gotcha,  I think I must have misread your original post.  Reading it again it sounds like you've had the same lower performance under both configurations..... eGPU driving external display,   and it just driving the internal display.  

  5. On 11/19/2018 at 6:31 AM, line-weight said:

    Can anyone who has been brave enough to start using 2019 comment on whether the push-pull tool situation seems to be any different/better/worse?


    I just tried a 2018 file in 2019 that was giving me all sorts of problems with push-pull and to me it feels like there is some improvement,  but it's still quite laggy/beach-bally.

  6. 16 hours ago, Jim Wilson said:

    I have had far less success improving the GPU performance of a Macbook Pro 13" both when using the internal integrated display as well as an external one connected to the eGPU directly. In some tests, I got scores even lower than the integrated card. I will test this further to see if its a configuration issue. It does not appear to be related to the RAM or CPU of the host machine as neither of these were anywhere near maxed out in Vectorworks or in Cinebench.


    Is the eGPU driving both displays?  Or just the external,  with the integrated driving the internal display?

  7. I have been playing with an eGPU off and on for a couple of years now.   Due to some updates to tools that enable this on TB2 macs,  I decided to try again the other day.  (I have a 2013 nMac Pro which doesn't "officially" support them) but I have gotten my NVIDIA GTX 980TI to work fine.   I realize that card is several years old,  but it shows a MASSIVE improvement in Cinema 4D versus my FirePro D700s in OpenGL,   but I can't really notice a difference in Vectorworks,  and I'm not sure why that is.  It seems like the 980TI should rail the D700s in VW too.   ¯\_(ツ)_/¯    Maybe I'll temporarily try pulling my Titan X out of my PC and see if that changes anything.





    • Like 1

  8. I actually use a script to toggle it off and on depending on what I'm doing but for example:   


    Base Setup:  (3 - 10' Tomcat Bolted Truss Pieces w/ a Distributed Load running the length of)




    If I double click to edit the load,  choose path,   it shows this when the show other objects during editing preference checked (by default):



    It shows this with the same settings but in a top/plan view:




    And if I toggle the preference off it shows this (just a line):




    giving me no reference to downsize it and snap to a different truss location.   It would be amazing if it had reshape handles to remove/change/add vertices in the design layer.   I currently have to delete and redraw them when things change.




  9. My template has a mountain of classes in it,  sometimes when I want to assign an object to a class,  I'll type the class name little by little in the class search field,  say I get to the end of it and there is no result because I realize the class doesn't exist.    So I click on new class,  which then just shows "Class Name 1" or similar,   I wish "Class Name 1" would populate to what I already typed in the search field.

  10. 17 hours ago, B Cox said:

    Exactly. SP0 is like a useless release. Too buggy and incompatible with current environments to use.  It might as well be called Beta 1 Beta 2 Beta 3 until Sp4


    I have said this too..  SP0 = Beta 1,    SP1 = Beta 2/Release Candidate 1,  SP2 Release Candidate 2/Release etc.    


    1 hour ago, Kevin McAllister said:


    ^ part of the challenge is that I don't think their beta test base is big and varied enough, so many issues aren't discovered until the SP0 release. Different workflows discover different bugs. Without implementing an open beta program (or at least a different beta program) the result may be the same even with a longer release cycle. From other threads it seems like the plan is to change how VW is deployed so that adding features isn't confined to a large release.





    I agree,  and really hope they expand.   It is pretty amazing to me the number of bugs/tools not working I have found within an hour of using a release,  many of which I'm fairly astounded no one found.    This latest 2019 SP1 update definitely felt more like a hotfix style/less intrusive update,  which I like,  it also felt like it came out much faster than previous SP1s,  I'm pretty sure the last two SP1s at least were around Thanksgiving each year.


    • Like 3

  11. I'm not a Vectorscript wizard by any stretch,  but it seems like a vectorscript should be able to take a selection of lights as input, step through each one,  grabbing the x, y rotations from it, storing them as a variable,  convert it back to a symbol, and then 3D rotate it back with the stored x, y rotations,  then rinse and repeat it's way through the rest of the selection.


    Perhaps this should also be a wishlist item.   I would imagine it's "working as designed" but I can't think of any reason why the current functionality would be desired over the proposed rotated result.


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