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  1. Aristobulous

    Glow texture brightness

    @Jim Wilson Thanks Jim, I'll give that a try.
  2. Aristobulous

    Glow texture brightness

    Is there a way to get more brightness out of a glow texture other than increasing the glow intensity, which starts to wash out the colour and turn it white? Right now I use glow textures to re create things like LED tubes, etc, that are in view of audience, and I find they don't get enough "kick" in the renders. If I turn up the brightness setting for the texture it gets brighter for sure, but also starts to desaturate the colour. Thoughts?
  3. Aristobulous

    Renders Turning Black Once Updated

    Not sure if this helps, but I had a render crank through and then turn black, all I did was nudge the VP over and it refreshed perfectly fine. I've been seeing minor issues with screen refresh of objects that the occasional nudge seems to correct.
  4. Aristobulous

    Component 2d Symbol Geometry

  5. Aristobulous

    Symbol insertion not via Insertion Point

    Yep, that would do it. I blame 2019 for resetting things. I have never touched that setting before. Thanks Kevin.
  6. Here's a weird thing I'm seeing since moving up to 2019. My symbols are not inserting via the Insertion Point, but rather it seems the very most screen left piece of geometry. Two images below: One shows my symbol if I go in to edit 2d geometry. The table and locus points are centered around the 0,0 coordinates for the symbol, and it lists as insertion point properly. Two shoes me inserting the symbol on to a Design Layer, notice the symbol is being handles by the far left locus, not the 0,0 Insertion Point of the symbol. I'm guessing something is going funky, and that I am not missing a new "Insertion Point" feature where to can manually set the point off of the 0,0 for the symbol?
  7. Aristobulous

    Component 2d Symbol Geometry

    I am referring to this: When I place the cursor over the fields to input a scale value I get the tooltip note noted at the bottom. It does seem to function, but if I set the values, close the window, and open the window again, the values are "locked in" and greyed out, and I can only adjust them after turning off the auto display and turning it back on.
  8. Aristobulous

    Component 2d Symbol Geometry

    I saw that, but the tooltip at the bottom of the window indicated that the function was only available to Architect keys, and would not function with my Spotlight only key, so I left it alone. It does seem to function, but as intended only when I re-scale the entire drawing layer space does it take affect. So there is not a way to select which detail level to use like in a viewport then?
  9. Aristobulous

    Component 2d Symbol Geometry

    Query about the new Component Symbol Geometry, I am not seeing a way to take advantage of the layers of detail if working on the Design Layers. I see it functioning on the Sheet Layers, and it's a great feature, I'm just curious if there's a way to leverage the tool when rendering directly from the Design Layer space. Not that I render from there much except for OpenGL on occasion.
  10. Aristobulous

    Graphics glitch?

    I have encountered the same problem, and was not entertained. Had also forgotten to add 2019 to the program list.
  11. Aristobulous

    Export Current View w/ Clip Cube on

    I’m away from my computer at the moment, but all I’m doing is looking at my design layer in normal perspective via OpenGL, cutting with the cube, then using the export PDF command from file export. if I go back to iso perspective and try the same thing the cut works fine. Once I activate perspective it doesn’t.
  12. Aristobulous

    Export Current View w/ Clip Cube on

    This is weird. I want to take a quick screen capture of a room layout to send to a colleague. I am in OpenGL with Perspective, and have the Clip Cube active to remove the "fourth wall", but my PDF export is ignoring the Clip Cube. That seems weird. Thoughts?
  13. Aristobulous

    Do not buy a 4K Laptop if you plan on using 2nd Monitor

    I don't have the crashing issue, but even on a non-4k display I end up with scaling issues with the second monitor at 100%. It grabs the scale from whichever monitor the main window is on it seems, which can throw off the pallettes on the other. I run my secondary monitors at the same scale as the laptop display, 125%. Does that fix your crashing issue if you set your off-board to 200% as well?
  14. Aristobulous

    3d Locus not visible in wireframe Orthogonal view

    so have I, though I may have also submitted twice accidentally
  15. Aristobulous

    3d Locus not visible in wireframe Orthogonal view

    So this is new. My 3d loci are not showing up and the culprit seems to be Unified View. 3d loci are set to display in wireframe, but do not, until I turn off Unified View. This is new, and I do not like it. Thoughts? I don't recall having this issue before the latest service pack update.


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