The "RT" in Redshift RT stand for "Realtime", doesn't it.
I read this at the Twinmotion user forum: "Hello, I have no hope that TM will come with raytracing support. TM is actually very user-friendly, even exemplary. One would like the TM to be adapted to new hardware. AMD is now there with ray tracing support. All the requirements are there. As I said, I have no more hope. Lumion 11 is also a big disappointment. No ray tracing support. You shouldn't have great hopes for that either." Isn't this correct?
My experience with Twinmotion is that shadows, global illumination and reflextions are faked and far from the realism you'll see i the demos of Unreal Engine 5 RTX. Maybe it has some form of raytracing, but it does not support Nvidi RTX cards. Enscape does that, but the Vectorworks plugin has too many bugs like reflection artifacts and lights missing to be of practical use. Besides it cost money, whereas Redshift as understand it would be an integral part of Renderworks like Cinema 4D and Opewn GL is today.