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Everything posted by Rick Berge
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Hi @Flair-Studio. For the spinning wheel, you can use the Activity Monitor, click the CPU tab, the Vectorworks process in the list, and the Gear icon. Pick "Sample Process", hit the Save button, and send us the file. Thanks!
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VW 2022 crashing randomly - Encountered an improper
Rick Berge replied to luiza_finger's question in Troubleshooting
I don't find these fragments anywhere when I search our code and strings, so the next questions are 1) which distributor did this come from, since they can add plugins or change strings, and 2) what other extra plugins might be present? Thanks, Rick -
@Bret can you send me a file to work with? I'm not seeing the same thing and I'd like to figure out what's going on for you.
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Is it possible to disable certain RM libraries?
Rick Berge replied to Andy Broomell's topic in General Discussion
It's an interesting VE. The devil will be in the details. If it's at the file or folder level, it will be hard to manage. Can't make the user need to re-do it every Service Pack, but probably every Release. Probably need a "reset" button somewhere obvious, that's also an indicator speciallized handling is going on. A different way to approach things would be to tag the lights you like with something like 'nonvw'. Then you can search on 'light nonvw' and get just what you want. -
Custom Dim Standard Question.
Rick Berge replied to hollister design Studio's topic in General Discussion
There are a couple other things here you can use. In the Unit you can control the dimension precision separately from the unit itself. Then there's another trick you can use, if you don't normally need to use dual imperial/metric units. You can set up dual dimensions, but both as metric or both as imperial. The secondary will take its precision from the secondary unit (there isn't a separate unit prec and dim prec like this image above for the primary). In the Dim Std, you can set one standard to "Dual - use primary only" and a second to "Dual - use secondary only" and then you have two standards with different precisions. -
2021 - No more Group Viewport Copy!!!??
Rick Berge replied to Tom Klaber's topic in General Discussion
Discussion of copying viewports between documents is here: -
Hi @Niels Timmer, Are you looking in your user folder's content? You should find them in the application folder's content (but then be able to put your custom one in user folder).
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Sorry @svluijk, it's very unlikely to change in 2020. Sp4 was already finished when you posted end of May; and the last service packs of a release (sp5 +) are only for the least risky things possible and apple's new releases of mac os. At the time I judged it annoying, but probably not worth risking a new bug.
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@svluijk, I was saying our changes for this went into the initial Fall release of 2021. What version are you using?
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As you say, the main pane allows you to change multiple thumbs at once because you can select and see multiple thumbs at once. The preview pane doesn't have any way to show more than one, so it's disabled during multi-selection. Do you have a workflow in mind Tom? Are you doing this once, when you make a new symbol, or are you repeatedly looking thru each item in the list from different angles, changing one over and over? If there were defaults, what should they be? (Tied to the main RM pane setting? Or the VW pref for 3D render mode + ?)
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I can answer some of the general issues raised by you and Tom, but I'll have to leave workflow to others. Materials can be used by any plugin, but not all plugins or plugin developers have fully opted-in yet. Given that reporting was going to be a big part of the feature we tried to get all site-built architectural and terrain shaping parts working first, to deliver value there. Compare windows which aren't typically built on site vs curtain walls which have lots of material settings for the various frame and panel pieces.
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@E|FA, For Stairs, go to the Graphic Attributes and choose one of the 3d portions, not the 2d. Then the dialog that pops up does have material controls. Railing should be the same. Hope this helps, Rick
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Hey all, Pasting viewports between documents was a source of file corruption. (And this is only about between documents). There's been an Alert forbidding it for a really long time, and we didn't realize the impact of closing some of the remaining loopholes, didn't realize that users required it. There is a bug open to replace the now-missing workflow, and we'll get this addressed.
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Almost everything on Jim's summary wishlist for Materials was implemented in VW2021. I can only count three of twelve as not done, and more accurately say that every single one of them was addressed but those three are more that the responsibility has stayed put and materials didn't need to do anything extra special, yet. 5) Materials must include Line Styles for both the 2D and 3D edges of geometry, separate control for section vs non-section views. Pens seemed most naturally to stay where they were, controlled by walls/components/LOD settings, and only give the appearance settings for surface/section fills and texture to the material. 9) It must be possible to generate reports on the volume, weight, density, cost, surface area, exposed surface area, and thermal properties. Components have surface area calculations, but if you consider the full suite of interesting ones (full WxH face, that minus window cutouts, that plus wrapping the edges of the cutouts, etc), components are not calculating all possible ones. Materials have what components do but more would be nice. (Also, more and better linear measures.) We still have those as wishes on our plate. And easier reporting too. 11) Materials need to (optionally) have the ability to determine the joins for wall, slab and roof components contextually. Each of these types of joins needs to be user definable. For now this is still components, and little to do with materials. We do have component wrapping and joining in our sights, and at that time we'll reevaluate if materials need a special role or not.
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Save an Un-styled Wall as a Wall Style
Rick Berge replied to Jim Smith's topic in General Discussion
Not sure when it started, but for a while now the wall has context menu items for creating a style from the wall, or locating/editing the style if it has one. -
2021 - Material Control Over Cut
Rick Berge replied to Tom Klaber's question in Wishlist - Feature and Content Requests
Understood, and thanks. I'll mention it to the University people (Tech Support and Training), and take another pass through the help to see what can be done there. -
2021 - Material Control Over Cut
Rick Berge replied to Tom Klaber's question in Wishlist - Feature and Content Requests
It's not all that complex. Remember this is all about the object (or component) to which the material is applied. 100% is that whole object. If you report on something volume-based, it's 100% of the volume the object claims to have. If you report on something area-based, it's 100% of the relevant surface/sectional area the object claims to have. These are the same as what you'd see in worksheets for the object, e.g. =volume. If this is a wall component, area is essentially the surface area of the wall component's face, or the top surface area of a slab or hardscape's component. 100% is that whole surface. If you say some material is 50%, we don't care what half you mean. That could be 50/50 alternating brick colors in a pattern, or left half paved/right half metaled. Volume could be a mix (like concrete and rebar) or some sort of striping (concrete in steel decking pans?). We're not modeling the "framing" of how the rebar is installed and calculating linear feet * cross section. This is googling 'percentage of steel in concrete' and getting an estimate. You can adjust the estimate until you get what you want, and you might very well need to do that based on the size or nature of the steel (#3 - #5 rebar, mesh guage, etc) and what's being reinforced (slab, column). You can set a material to report as area-based, volume-based, or both. Often only one will make sense. E.g. surface area of insulation board or batts to calculate BOM. -
2021 - Material Control Over Cut
Rick Berge replied to Tom Klaber's question in Wishlist - Feature and Content Requests
Oh, and nothing says you can't use a simple material to represent something more complex. In the insulated-siding case, the Component approach will put both appearances in your drawing. The Compound will not. In some ways using a simple material might better model a manufacturer's product: siding that happens to have the right lambda for the insulation. -
2021 - Material Control Over Cut
Rick Berge replied to Tom Klaber's question in Wishlist - Feature and Content Requests
Part of this gets at the old dilemma of how do you model, and how much do you model. For things like concrete and reinforcing steel, we wanted to keep them independent from each other volume-wise so that if you were happy with the concrete report, you wouldn't have to risk messing it up to get the steel report correct. Like you would if it was 98% + 2%, had to total to 100, and you were forced to adjust one to adjust the other. It's not terribly realistic for multiple 100% volumes, but we want to stay out of your way to do what you need to do. Area-based is more interesting. Consider something like insulation-backed siding. You could model this as a compound where both the insulation and the siding are both 100% of the surface area, and this makes complete sense. Or you could model them as separate insulation and siding wall components, each with a single simple material. It's fully in your control to do either. Again, the compounds give you the ability to throw additional reportable bits in later without screwing up any of your visuals or existing reports. -
2021 - Material Control Over Cut
Rick Berge replied to Tom Klaber's question in Wishlist - Feature and Content Requests
This was a content bug, and it's been reduced (I think to 2%). I'll make sure there's a bug for this. -
2021 - Material Control Over Cut
Rick Berge replied to Tom Klaber's question in Wishlist - Feature and Content Requests
I'm sorry I didn't find this thread and weigh in earlier. Because of the million years of how people expect Plan view to work in VW, applying solid fills to things has always meant surface color, and hatch fills has always meant cut appearance. So the material's Fill is its cut appearance. Surface appearance comes from the Texture and the texture's Surface Hatch if any. Materials work perfectly fine with sections and horizontal sections. In fact, nothing has really changed here. The material provides the hatches instead of the class, but it is still the viewport deciding how it is cutting objects (cut, not, above/beyond) according to all the usual settings, and provides the pen in the usual ways. We think the pen is due to the context and purpose of the drawing and object. Very few places does the pen depend on the specific material ('concrete'); instead it's almost always the purpose ('component-structural'). This is how we were able to shrink the component classes down to 4-5 representing component's function, and why pen is not in the material itself. For overrides, classes can still override the pen. Or the rest of the appearance if materials are set to use objects' class. DataVis can also be used to override appearance of materials and classes, and you can combine DV and class overrides in a single viewport. Or stack viewports, or whatever your workflow is. We tried not to take anything away (except too many classes!) and give you more tools. C, I know Matt and Chris talked with you about trying to make Plan look like horizontal sections. If that must be your workflow, I think your best bet is making materials that are set to use objects' class attributes (or to not use materials). A simple script can zip thru and change all their fills/textures to by-class. You won't benefit from the simplified class structure, but I believe it will be the same result as the old fully class-based system, and you'll still be able to do material reporting without it affecting appearance at all. -
I don't think so. I'll mention this to the Markers team