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BG

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Posts posted by BG

  1. 7 hours ago, Tom Klaber said:

    I do not understand why this is difficult.  This drives me nuts -, especially for hatches.  It seems to my uneducated mind, that that there could simply be a World Reference Point  - a global (0,0,0) that you could set as the origin for the hatch or texture.  This should instantly align these from object to object, layer to layer.  You could then take it one step further by allowing offset from this 0,0,0. Obviously this is harder than I think - otherwise, we would already have it.   I have given up on getting my brick hatches to align from layer to layer - and just look at the ground in embarrassment and shame as I blame my printer when my elevations print....

    I often resort to putting a mask over the walls using the extract surface tool to fix up the misaligned textures. This works, but it's a hassle when things change as you have to redo it.

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  2. On 9/8/2019 at 1:49 AM, bcd said:

    Sorry - I misread your question - this is for Clip Cube in the Design Layer.

    I would like to do a solar animation exactly like described in the original post. Open GL is fine. So this can be done? If so, what are the steps to make the roof/ceiling cast shadow but not be visible? Thanks

  3. We have given project sharing another try after deciding to not use it some time ago and we have been pleasantly surprised how much better it is working.

    Just one question, there is an issue when deleting objects. Even just deleting 1 line, there is approximately a 2-3 second delay while the program says 'waiting for project file'.

    Why does this happen when we are working on a locally saved 'working file'?

  4. When we have issues like this, a quick - but not beautiful fix, is to extract the surface and apply the surface texture. Then put this on a specific class which can be turned off everywhere except where the surface is visible. You also have to move the surface out from the wall a fraction. We find it works well for the occasional surface fix.

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